Amphiboly of Digital Heritage: Why to create authenticity through gamification

Marc Aurel Schnabel*, Serdar Aydin

*Corresponding author for this work

Research output: Chapter in Book or Report/Conference proceedingConference Proceedingpeer-review

3 Citations (Scopus)

Abstract

Digital Heritage is twofold in nature. There is rigid and actual heritage value as well as the freedom of digitality. Fusing the two adds a new layer to the authenticity issue prevalent in heritage studies. Within the context of our research of Kashgar, we confront three sub-layers to discuss authenticity. They are dichotomies between self-other (identity), topophilia-topophobia (place) and unilateral-plural perceptions (time). Our research interrogates these in relation to the people of Kashgar via digital applications. The approach taken is led by a Research through Design (RtD) approach which focuses on immediate user experiences through game design methods. The game is to produce feedback and data for understanding how creative digital media applications can enforce contestation for a plural and rich outcome instead of unilateral which contemporary digital media applications prevalently fall victim of.

Original languageEnglish
Title of host publication2015 Digital Heritage International Congress, Digital Heritage 2015
EditorsJuan Carlos Torres, Gabriele Guidi, Juan Barcelo, Luciana Duranti, Holger Graf, Pere Brunet, Susan Hazan, Roberto Scopigno, Fabio Remondino
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages619-622
Number of pages4
ISBN (Electronic)9781509000487
DOIs
Publication statusPublished - 28 Sept 2015
Externally publishedYes
Event2nd Digital Heritage International Congress: Analysis and Interpretation - Theory, Methodologies, Preservation and Standards - Digital Heritage Projects and Applications, Digital Heritage 2015 - Granada, Spain
Duration: 28 Sept 20152 Oct 2015

Publication series

Name2015 Digital Heritage International Congress, Digital Heritage 2015

Conference

Conference2nd Digital Heritage International Congress: Analysis and Interpretation - Theory, Methodologies, Preservation and Standards - Digital Heritage Projects and Applications, Digital Heritage 2015
Country/TerritorySpain
CityGranada
Period28/09/152/10/15

Keywords

  • Augmenting Kashgar Project
  • contemporary digital media
  • Digital Heritage
  • game design
  • Research through Design

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