@inproceedings{d9c4669810834333a95868f2914eb6f3,
title = "A Virtual Reality Serious Game Design for Upper Limb Rehabilitation",
abstract = "To regain strength and control of the patient's limb, rehabilitation training is a meaningful part of the recovery process. The rehabilitation training requires the patient to repeat movement exercises, however the process is often tedious and boring. This paper proposes a design of virtual reality serious game, which focuses on supporting patients to perform rehabilitation training through game playing. The game includes three mini-games targeting three types of training movement of upper limb, and motivates patients to conduct the training by completing the game tasks.",
keywords = "game design, serious game, upper limb rehabilitation, virtual reality",
author = "Liao, {Kai Lun} and Mengjie Huang and Yiqi Wang and Zhen Wu and Rui Yang and Jingjing Zhang and Liu Wang",
note = "Funding Information: ACKNOWLEDGMENT This work is partially supported by: Key Program Special Fund in XJTLU (KSF-E-34), Research Development Fund of XJTLU (RDF-18-02-30), and The Natural Science Foundation of the Jiangsu Higher Education Institutions of China (20KJB520034). Publisher Copyright: {\textcopyright} 2021 IEEE.; 9th IEEE International Conference on Serious Games and Applications for Health, SeGAH 2021 ; Conference date: 04-08-2021 Through 06-08-2021",
year = "2021",
month = aug,
day = "4",
doi = "10.1109/SEGAH52098.2021.9551913",
language = "English",
series = "SeGAH 2021 - 2021 IEEE 9th International Conference on Serious Games and Applications for Health",
publisher = "Institute of Electrical and Electronics Engineers Inc.",
editor = "Nuno Dias and Lim, {Hock Chuan} and Nuno Rodrigues and Joao Vilaca and Yusof, {Shafiz Affendi Mohd} and Eva Oliveira and Duarte Duque",
booktitle = "SeGAH 2021 - 2021 IEEE 9th International Conference on Serious Games and Applications for Health",
}