A Virtual Reality Serious Game Design for Upper Limb Rehabilitation

Kai Lun Liao, Mengjie Huang*, Yiqi Wang, Zhen Wu, Rui Yang, Jingjing Zhang, Liu Wang

*Corresponding author for this work

Research output: Chapter in Book or Report/Conference proceedingConference Proceedingpeer-review

15 Citations (Scopus)

Abstract

To regain strength and control of the patient's limb, rehabilitation training is a meaningful part of the recovery process. The rehabilitation training requires the patient to repeat movement exercises, however the process is often tedious and boring. This paper proposes a design of virtual reality serious game, which focuses on supporting patients to perform rehabilitation training through game playing. The game includes three mini-games targeting three types of training movement of upper limb, and motivates patients to conduct the training by completing the game tasks.

Original languageEnglish
Title of host publicationSeGAH 2021 - 2021 IEEE 9th International Conference on Serious Games and Applications for Health
EditorsNuno Dias, Hock Chuan Lim, Nuno Rodrigues, Joao Vilaca, Shafiz Affendi Mohd Yusof, Eva Oliveira, Duarte Duque
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9781665426497
DOIs
Publication statusPublished - 4 Aug 2021
Event9th IEEE International Conference on Serious Games and Applications for Health, SeGAH 2021 - Dubai, United Arab Emirates
Duration: 4 Aug 20216 Aug 2021

Publication series

NameSeGAH 2021 - 2021 IEEE 9th International Conference on Serious Games and Applications for Health

Conference

Conference9th IEEE International Conference on Serious Games and Applications for Health, SeGAH 2021
Country/TerritoryUnited Arab Emirates
CityDubai
Period4/08/216/08/21

Keywords

  • game design
  • serious game
  • upper limb rehabilitation
  • virtual reality

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