TY - GEN
T1 - A Taiwan virtual reality memory project
T2 - 22nd International Conference on Virtual Systems and Multimedia, VSMM 2016
AU - Cornelisse, Richard
AU - Blundell, David
N1 - Publisher Copyright:
© 2016 IEEE.
PY - 2016
Y1 - 2016
N2 - The aim of the proposed 360-degree virtual reality (VR) documentary explores questions of identity in the multi-ethnic environment of Taiwan, the connection to perception, tradition, and globalization, as well as how these in turn characterize culture in Taiwan as distinct in the region. The VR framework presented here was conceived by Richard Cornelisse for providing an installation of multi-dimensional experiences of a diverse Taiwanese milieu, that captivates and transports the viewer to a subtle, yet heightened, awareness of local nuances between people, location, and religious rituals. These experiences are meant to re-contextualize how one can understand Taiwan in terms of the people, culture, diversity, and landscape of as both viewer and participant. Our interactive platform activates viewer participation and allows them to engage the subject matter in a unique individualized experience of people and place: one that not only questions how one can understand issues of identity and traditions in a rapidly changing globalized cultural landscape, but also how one can experience local culture and geography through a malleable, immersive, non-linear narrative.
AB - The aim of the proposed 360-degree virtual reality (VR) documentary explores questions of identity in the multi-ethnic environment of Taiwan, the connection to perception, tradition, and globalization, as well as how these in turn characterize culture in Taiwan as distinct in the region. The VR framework presented here was conceived by Richard Cornelisse for providing an installation of multi-dimensional experiences of a diverse Taiwanese milieu, that captivates and transports the viewer to a subtle, yet heightened, awareness of local nuances between people, location, and religious rituals. These experiences are meant to re-contextualize how one can understand Taiwan in terms of the people, culture, diversity, and landscape of as both viewer and participant. Our interactive platform activates viewer participation and allows them to engage the subject matter in a unique individualized experience of people and place: one that not only questions how one can understand issues of identity and traditions in a rapidly changing globalized cultural landscape, but also how one can experience local culture and geography through a malleable, immersive, non-linear narrative.
KW - Taiwan
KW - circular compositions
KW - globalization locality
KW - interactive non-linear video
KW - local geography
KW - or a 360-degree screen
KW - religious and secular traditions
KW - smartphone
KW - virtual reality documentary
KW - visual interviews projections via headset
UR - http://www.scopus.com/inward/record.url?scp=85016019505&partnerID=8YFLogxK
U2 - 10.1109/VSMM.2016.7863213
DO - 10.1109/VSMM.2016.7863213
M3 - Conference Proceeding
AN - SCOPUS:85016019505
T3 - Proceedings of the 2016 International Conference on Virtual Systems and Multimedia, VSMM 2016
BT - Proceedings of the 2016 International Conference on Virtual Systems and Multimedia, VSMM 2016
A2 - Addison, Alonzo C.
A2 - Thwaites, Harold
A2 - Lun, Lau Sian
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 17 October 2016 through 21 October 2016
ER -