TY - GEN
T1 - A survey on the visual communication skills of BIM tools
AU - Aydin, Serdar
AU - Schnabel, Marc Aurel
PY - 2014/5/14
Y1 - 2014/5/14
N2 - Building Information Modelling (BIM) applications are supported by various modelling tools, being expansive to deliver visualised geometry and databases simultaneously. But there is still a gap in visual communication amongst its professionals. Articulating the advantages of fully Web-based collaboration, this paper looks into how BIM tools make contribution to visual communication between different parties working collaboratively. A hybrid model of low-level and high-level interactions is tentatively conceptualised. Based on the hybridised model, a survey is conducted to elucidate a few experiential matters such as visual aesthetics, cognition and motivational impacts of visualisation in BIM tools. Following the survey, a discussion is oriented towards a new story-telling methodology with a novel term, namely gamification. Seeking motivating and efficient means of visual communication between human-human, human-tool and humanmodel interactions, the present study focuses on an enhanced legibility and appreciation of tools by those who are involved in BIM projects.
AB - Building Information Modelling (BIM) applications are supported by various modelling tools, being expansive to deliver visualised geometry and databases simultaneously. But there is still a gap in visual communication amongst its professionals. Articulating the advantages of fully Web-based collaboration, this paper looks into how BIM tools make contribution to visual communication between different parties working collaboratively. A hybrid model of low-level and high-level interactions is tentatively conceptualised. Based on the hybridised model, a survey is conducted to elucidate a few experiential matters such as visual aesthetics, cognition and motivational impacts of visualisation in BIM tools. Following the survey, a discussion is oriented towards a new story-telling methodology with a novel term, namely gamification. Seeking motivating and efficient means of visual communication between human-human, human-tool and humanmodel interactions, the present study focuses on an enhanced legibility and appreciation of tools by those who are involved in BIM projects.
KW - Gamification
KW - Hybrid model of interaction
KW - Infinite computing
KW - Information aesthetics
KW - Narrative visualisation
UR - http://www.scopus.com/inward/record.url?scp=84904645690&partnerID=8YFLogxK
M3 - Conference Proceeding
AN - SCOPUS:84904645690
SN - 9789881902658
T3 - Rethinking Comprehensive Design: Speculative Counterculture - Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia, CAADRIA 2014
SP - 337
EP - 346
BT - Rethinking Comprehensive Design - Speculative Counterculture
A2 - Gu, Ning
A2 - Erhan, Halil
A2 - Haeusler, Matthias Hank
A2 - Sosa, Ricardo
A2 - Watanabe, Shun
A2 - Huang, Weixin
PB - The Association for Computer-Aided Architectural Design Research in Asia (CAADRIA)
T2 - 19th International Conference on Computer-Aided Architectural Design Research in Asia - Rethinking Comprehensive Design: Speculative Counterculture, CAADRIA 2014
Y2 - 14 May 2014 through 17 May 2014
ER -