TY - JOUR
T1 - A Review of Virtual Reality and English for Academic Purposes
T2 - Understanding Where to Start
AU - Pack, Austin
AU - Barrett, Alex
N1 - Publisher Copyright:
Copyright © 2021, IGI Global.
PY - 2021/1/1
Y1 - 2021/1/1
N2 - Virtual reality (VR) has garnered increasing attention as a pedagogical tool for language learning. Yet, despite the many affordances of using virtual reality learning environments (VRLEs), there remains a paucity of research investigating the use of VRLEs for English for academic purposes (EAP). While BALEAP’19 conference presentations related to VR were well attended, suggesting there is interest in VR and EAP, many practitioners and researchers may be hesitant to explore using VR for EAP due to difficulties in selecting suitable equipment, understanding VR related terminology, and selecting or creating appropriate VRLEs for their pedagogical and research purposes. The objective of this article is to reduce the difficulty of some of these initial obstacles by providing overviews of relevant literature, VR terminology, technology, and software, as well as providing examples of potential uses of VR for EAP and a framework for investigating VR in EAP pedagogy and research.
AB - Virtual reality (VR) has garnered increasing attention as a pedagogical tool for language learning. Yet, despite the many affordances of using virtual reality learning environments (VRLEs), there remains a paucity of research investigating the use of VRLEs for English for academic purposes (EAP). While BALEAP’19 conference presentations related to VR were well attended, suggesting there is interest in VR and EAP, many practitioners and researchers may be hesitant to explore using VR for EAP due to difficulties in selecting suitable equipment, understanding VR related terminology, and selecting or creating appropriate VRLEs for their pedagogical and research purposes. The objective of this article is to reduce the difficulty of some of these initial obstacles by providing overviews of relevant literature, VR terminology, technology, and software, as well as providing examples of potential uses of VR for EAP and a framework for investigating VR in EAP pedagogy and research.
KW - Augmented Reality
KW - EAP
KW - ESP
KW - English for Academic Purposes
KW - English for Specific Purposes
KW - Extended Reality
KW - Virtual Reality
KW - Virtual Reality Learning Environments
UR - http://www.scopus.com/inward/record.url?scp=85096766801&partnerID=8YFLogxK
U2 - 10.4018/IJCALLT.2021010105
DO - 10.4018/IJCALLT.2021010105
M3 - Article
AN - SCOPUS:85096766801
SN - 2155-7098
VL - 11
SP - 72
EP - 80
JO - International Journal of Computer-Assisted Language Learning and Teaching
JF - International Journal of Computer-Assisted Language Learning and Teaching
IS - 1
ER -