A Review of Virtual Reality and English for Academic Purposes: Understanding Where to Start

Austin Pack, Alex Barrett

Research output: Contribution to journalArticlepeer-review

35 Citations (Scopus)

Abstract

Virtual reality (VR) has garnered increasing attention as a pedagogical tool for language learning. Yet, despite the many affordances of using virtual reality learning environments (VRLEs), there remains a paucity of research investigating the use of VRLEs for English for academic purposes (EAP). While BALEAP’19 conference presentations related to VR were well attended, suggesting there is interest in VR and EAP, many practitioners and researchers may be hesitant to explore using VR for EAP due to difficulties in selecting suitable equipment, understanding VR related terminology, and selecting or creating appropriate VRLEs for their pedagogical and research purposes. The objective of this article is to reduce the difficulty of some of these initial obstacles by providing overviews of relevant literature, VR terminology, technology, and software, as well as providing examples of potential uses of VR for EAP and a framework for investigating VR in EAP pedagogy and research.

Original languageEnglish
Pages (from-to)72-80
Number of pages9
JournalInternational Journal of Computer-Assisted Language Learning and Teaching
Volume11
Issue number1
DOIs
Publication statusPublished - 1 Jan 2021

Keywords

  • Augmented Reality
  • EAP
  • ESP
  • English for Academic Purposes
  • English for Specific Purposes
  • Extended Reality
  • Virtual Reality
  • Virtual Reality Learning Environments

Fingerprint

Dive into the research topics of 'A Review of Virtual Reality and English for Academic Purposes: Understanding Where to Start'. Together they form a unique fingerprint.

Cite this