A novel approach of learning English with robot for elementary school students

Nian Shing Chen*, Benazir Quadir, Daniel C. Teng

*Corresponding author for this work

Research output: Chapter in Book or Report/Conference proceedingConference Proceedingpeer-review

17 Citations (Scopus)

Abstract

Early school years are an important period to lay out the foundation for learning a second language. In addition to mastering basic language skills, keeping the learning process fun; promoting a life-long learning habit must be emphasized. This study explored the integration of books, computers and robots to create a novel English learning environment. Books are the most popular and familiar learning media. However if we can design a special mechanism linking books with digital learning material and robots, students will be able to obtain supplementary learning content. This mechanism includes meaningful action performed by the robot to enhance learning outcome. A new learning system has been designed and developed. The learning system was tested while data collected from field observation and interviews were analyzed. The results suggest that this system was fertilized students' learning experience and enhance students' concentration, learning interest and motivation.

Original languageEnglish
Title of host publicationEdutainment Technologies
Subtitle of host publicationEducational Games and Virtual Reality/Augmented Reality Applications - 6th International Conference on E-learning and Games, Edutainment 2011, Proceedings
Pages309-316
Number of pages8
DOIs
Publication statusPublished - 2011
Externally publishedYes
Event6th International Conference on E-Learning and Games, Edutainment 2011 - Taipei, Taiwan, Province of China
Duration: 7 Sept 20119 Sept 2011

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume6872 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference6th International Conference on E-Learning and Games, Edutainment 2011
Country/TerritoryTaiwan, Province of China
CityTaipei
Period7/09/119/09/11

Keywords

  • Book
  • Digital learning material
  • Learning English
  • Robot

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