TY - GEN
T1 - 2.5D Immersive Representation of Chinese Claborate-Style Painting in Virtual Reality
AU - Cheng, Yuting
AU - Huang, Mengjie
AU - Yang, Jiashu
AU - Sun, Wenxin
N1 - Publisher Copyright:
© 2024 IEEE.
PY - 2024
Y1 - 2024
N2 - As a crucial medium for showcasing human civilization, museums' exhibition of cultural artifacts significantly impacts audiences' experiences and the information they glean. Claborate-style paintings, a prominent category within traditional Chinese art, are predominantly presented in static exhibition modes and placed in windows alongside dreary text descriptions in museums. This exhibiting method impedes audience engagement and their comprehensive comprehension of the artwork. The fusion of immersive technology and claborate-style painting is a promising approach to preserving cultural relics by promoting it. With its immersive experience, virtual reality (VR) can enhance the audience's appreciation and understanding of traditional Chinese paintings by creating a new virtual atmosphere. In this paper, the authors propose a method for introducing the 2.5D display of claborate-style painting in VR. A case study based on a well-known claborate-style painting, Bamboo Courtyard Pin Gu Tu by Qiu Ying from the Ming Dynasty was presented with focuses on the 2.5D representation method and the user test. With the display in VR, audiences can enjoy a visual experience that captures the essence of the painting and elevates the representation of the claborate-style painting. This study offers a practical reference for combining VR technology with claborate-style painting that gives the audience a more immersive experience to appreciate, which can contribute to the evolution of Chinese claborate-style painting in the modern era.
AB - As a crucial medium for showcasing human civilization, museums' exhibition of cultural artifacts significantly impacts audiences' experiences and the information they glean. Claborate-style paintings, a prominent category within traditional Chinese art, are predominantly presented in static exhibition modes and placed in windows alongside dreary text descriptions in museums. This exhibiting method impedes audience engagement and their comprehensive comprehension of the artwork. The fusion of immersive technology and claborate-style painting is a promising approach to preserving cultural relics by promoting it. With its immersive experience, virtual reality (VR) can enhance the audience's appreciation and understanding of traditional Chinese paintings by creating a new virtual atmosphere. In this paper, the authors propose a method for introducing the 2.5D display of claborate-style painting in VR. A case study based on a well-known claborate-style painting, Bamboo Courtyard Pin Gu Tu by Qiu Ying from the Ming Dynasty was presented with focuses on the 2.5D representation method and the user test. With the display in VR, audiences can enjoy a visual experience that captures the essence of the painting and elevates the representation of the claborate-style painting. This study offers a practical reference for combining VR technology with claborate-style painting that gives the audience a more immersive experience to appreciate, which can contribute to the evolution of Chinese claborate-style painting in the modern era.
KW - 2.5D representation
KW - claborate-style painting
KW - virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85218417773&partnerID=8YFLogxK
U2 - 10.1109/ICVR62393.2024.10868699
DO - 10.1109/ICVR62393.2024.10868699
M3 - Conference Proceeding
AN - SCOPUS:85218417773
T3 - 2024 10th International Conference on Virtual Reality, ICVR 2024
SP - 161
EP - 166
BT - 2024 10th International Conference on Virtual Reality, ICVR 2024
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 10th International Conference on Virtual Reality, ICVR 2024
Y2 - 24 July 2024 through 26 July 2024
ER -