VRM controller: An input device for navigation activities in virtual reality environments

Hai Ning Liang, Yuwei Shi, Feiyu Lu, Jizhou Yang, Konstantinos Papangelis

Research output: Chapter in Book or Report/Conference proceedingConference Proceedingpeer-review

18 Citations (Scopus)

Abstract

Despite the rapid advancement of display capabilities of VR, in the form of wearable goggles like the Oculus for example, there has been relatively limited progress in the development of input devices for this technology. In this paper, we describe an input controller that is aimed at supporting users' navigation activities in virtual reality environments. Navigation is common in VR environments. The traditional game controller for consoles is still a common choice but only now companies are just beginning to introduce new concepts (for example the HTC Vive Controller). In this research we explore the development of an alternative input controller to support users' navigation activities. This process has led to the design and creation of VRMController, an input device based on a mobile phone designed specifically to support single-hand interaction within VR environments. The design VRMController is based on the results of an initial study comparing three input devices: an Xbox game controller, the HTC Vive controller, and a tablet device. Based on feedback from participants about the useful features of the three types of devices, we have distilled five design guidelines and used them to inform the development of VRMController. The results of a second study comparing our controller with an Xbox controller shows that with our controller participants are able to achieve better performance and find that it is easier to use and more usable.

Original languageEnglish
Title of host publicationProceedings - VRCAI 2016
Subtitle of host publication15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry
EditorsStephen N. Spencer
PublisherAssociation for Computing Machinery, Inc
Pages455-460
Number of pages6
ISBN (Electronic)9781450346924
DOIs
Publication statusPublished - 3 Dec 2016
Event15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, VRCAI 2016 - Zhuhai, China
Duration: 3 Dec 20164 Dec 2016

Publication series

NameProceedings - VRCAI 2016: 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry
Volume1

Conference

Conference15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, VRCAI 2016
Country/TerritoryChina
CityZhuhai
Period3/12/164/12/16

Keywords

  • Input devices
  • Interface design
  • Mobile device
  • Navigation interaction
  • Usability study
  • Virtual environment

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