VRCockpit: Mitigating Simulator Sickness in VR Games Using Multiple Egocentric 2D View Frames

Hao Chen, Rongkai Shi, Diego Monteiro, Nilufar Baghaei, Hai Ning Liang*

*Corresponding author for this work

Research output: Chapter in Book or Report/Conference proceedingConference Proceedingpeer-review

1 Citation (Scopus)

Abstract

Virtual reality head-mounted displays (VR HMDs) have become a popular platform for gaming. However, simulator sickness (SS) is still an impediment to VR's wider adoption, particularly in gaming. It can induce strong discomfort and impair players' immersion, performance, and enjoyment. Researchers have explored techniques to mitigate SS. While these techniques have been shown to help lessen SS, they may not be applicable to games because they cannot be easily integrated into various types of games without impacting gameplay, immersion, and performance. In this research, we introduce a new SS mitigation technique, VRCockpit. VRCockpit is a visual technique that surrounds the player with four 2D views, one for each cardinal direction, that show 2D copies of the areas of the 3D environment around the player. To study its effectiveness, we conducted two different experiments, one with a car racing game, followed by a first-person shooter game. Our results show that VRCockpit has the potential to mitigate SS and still allows players to have the same level of immersion and gameplay performance.

Original languageEnglish
Title of host publication2022 IEEE Conference on Games, CoG 2022
PublisherIEEE Computer Society
Pages80-87
Number of pages8
ISBN (Electronic)9781665459891
DOIs
Publication statusPublished - 2022
Event2022 IEEE Conference on Games, CoG 2022 - Beijing, China
Duration: 21 Aug 202224 Aug 2022

Publication series

NameIEEE Conference on Computatonal Intelligence and Games, CIG
Volume2022-August
ISSN (Print)2325-4270
ISSN (Electronic)2325-4289

Conference

Conference2022 IEEE Conference on Games, CoG 2022
Country/TerritoryChina
CityBeijing
Period21/08/2224/08/22

Keywords

  • gaming
  • head-mounted displays
  • mitigation technique
  • simulator sickness
  • virtual reality

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