TY - GEN
T1 - VisCourt: In-Situ Guidance for Interactive Tactic Training in Mixed Reality
AU - Cheng, Liqi
AU - Jia, Hanze
AU - Yu, Lingyun
AU - Wu, Yihong
AU - Ye, Shuainan
AU - Deng, Dazhen
AU - Zhang, Hui
AU - Xie, Xiao
AU - Wu, Yingcai
PY - 2024
Y1 - 2024
N2 - In team sports like basketball, understanding and executing tactics—coordinated plans of movements among players—are crucial yet complex, requiring extensive practice. These tactics require players to develop a keen sense of spatial and situational awareness. Traditional coaching methods, which mainly rely on basketball tactic boards and video instruction, often fail to bridge the gap between theoretical learning and the real-world application of tactics, due to shifts in view perspectives and a lack of direct experience with tactical scenarios. To address this challenge, we introduce VisCourt, a Mixed Reality (MR) tactic training system, in collaboration with a professional basketball team. To set up the MR training environment, we employed semi-automatic methods to simulate realistic 3D tactical scenarios and iteratively designed visual in-situ guidance. This approach enables full-body engagement in interactive training sessions on an actual basketball court and provides immediate feedback, significantly enhancing the learning experience. A user study with athletes and enthusiasts shows the effectiveness and satisfaction with VisCourt in basketball training and offers insights for the design of future SportsXR training systems.
AB - In team sports like basketball, understanding and executing tactics—coordinated plans of movements among players—are crucial yet complex, requiring extensive practice. These tactics require players to develop a keen sense of spatial and situational awareness. Traditional coaching methods, which mainly rely on basketball tactic boards and video instruction, often fail to bridge the gap between theoretical learning and the real-world application of tactics, due to shifts in view perspectives and a lack of direct experience with tactical scenarios. To address this challenge, we introduce VisCourt, a Mixed Reality (MR) tactic training system, in collaboration with a professional basketball team. To set up the MR training environment, we employed semi-automatic methods to simulate realistic 3D tactical scenarios and iteratively designed visual in-situ guidance. This approach enables full-body engagement in interactive training sessions on an actual basketball court and provides immediate feedback, significantly enhancing the learning experience. A user study with athletes and enthusiasts shows the effectiveness and satisfaction with VisCourt in basketball training and offers insights for the design of future SportsXR training systems.
KW - Immersive Training
KW - In-Situ Visualization
KW - Mixed Reality
KW - SportsXR
U2 - 10.1145/3654777.3676466
DO - 10.1145/3654777.3676466
M3 - Conference Proceeding
SN - 9798400706288
T3 - UIST '24
BT - Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology
PB - Association for Computing Machinery
CY - New York, NY, USA
ER -