@inproceedings{5ffb84517f7f4ce4b6201f1c2ec96c44,
title = "VirusBoxing: A HIIT-based VR boxing game",
abstract = "Physical activity or exercise can improve people's health and reduce their risk of developing several diseases; most importantly, regular activity can improve the quality of life. However, lack of time is one of the major barriers for people doing exercise. High-intensity interval training (HIIT) can reduce the time required for a healthy exercise regime but also bring similar benefits of regular exercise. We present a boxing-based VR exergame called VirusBoxing to promote physical activity for players. VirusBoxing provides players with a platform for HIIT and empowers them with additional abilities to jab a distant object without the need to aim at it precisely. In this paper, we discuss how we adapted the HIIT protocol and gameplay features to empower players in a VR exergame to give players an efficient, effective, and enjoyable exercise experience.",
keywords = "Ability empowerment, Exergame, Virtual reality",
author = "Wenge Xu and Liang, {Hai Ning} and Xiaoyue Ma and Xiang Li",
note = "Publisher Copyright: {\textcopyright} 2020 ACM.; 7th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2020 ; Conference date: 02-11-2020 Through 04-11-2020",
year = "2020",
month = nov,
day = "2",
doi = "10.1145/3383668.3419958",
language = "English",
series = "CHI PLAY 2020 - Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play",
publisher = "Association for Computing Machinery, Inc",
pages = "98--102",
booktitle = "CHI PLAY 2020 - Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play",
}