User-elicited dual-hand interactions for manipulating 3D objects in virtual reality environments

Vijayakumar Nanjappan, Hai Ning Liang*, Feiyu Lu, Konstantinos Papangelis, Yong Yue, Ka Lok Man

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

36 Citations (Scopus)


Virtual reality technologies (VR) have advanced rapidly in the last few years. Prime examples include the Oculus RIFT and HTC Vive that are both head-worn/mounted displays (HMDs). VR HMDs enable a sense of immersion and allow enhanced natural interaction experiences with 3D objects. In this research we explore suitable interactions for manipulating 3D objects when users are wearing a VR HMD. In particular, this research focuses on a user-elicitation study to identify natural interactions for 3D manipulation using dual-hand controllers, which have become the standard input devices for VR HMDs. A user elicitation study requires potential users to provide interactions that are natural and intuitive based on given scenarios. The results of our study suggest that users prefer interactions that are based on shoulder motions (e.g., shoulder abduction and shoulder horizontal abduction) and elbow flexion movements. In addition, users seem to prefer one-hand interaction, and when two hands are required they prefer interactions that do not require simultaneous hand movements, but instead interactions that allow them to alternate between their hands. Results of our study are applicable to the design of dual-hand interactions with 3D objects in a variety of virtual reality environments.

Original languageEnglish
Article number31
JournalHuman-centric Computing and Information Sciences
Issue number1
Publication statusPublished - 1 Dec 2018


  • 3D manipulation
  • Dual-hand input devices
  • Head-mounted displays
  • Interaction design
  • Interaction techniques
  • User-elicitation study
  • Virtual reality

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