TimeQuestAR: Unfolding Cultural Narratives via Situated Visualizations

Ningning Xu, Yu Liu, Zhichao Zhang, Lingyun Yu*

*Corresponding author for this work

Research output: Chapter in Book or Report/Conference proceedingConference Proceedingpeer-review

Abstract

Digitization is becoming a significant trend in cultural learning. In this context, we present TimeQuestAR, an interactive board game to foster public interest and understanding of culture within the ancient capital of China, Jinling. The design grounded in the principles of situated visualization, offers users immersive, contextually rich experiences that deepen their understanding of historical and cultural narratives. We provide an overview of TimeQuestAR and conduct a user evaluation through in-depth interviews. Our findings indicate that the prototype shows promising potential to promote cultural learning through playful experiences. Drawing from these findings, we propose design suggestions and delve into the prospective value of the design in education, business, and culture.

Original languageEnglish
Title of host publicationProceedings - 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2023
EditorsGerd Bruder, Anne-Helene Olivier, Andrew Cunningham, Evan Yifan Peng, Jens Grubert, Ian Williams
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages86-91
Number of pages6
ISBN (Electronic)9798350328912
DOIs
Publication statusPublished - 2023
Event2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2023 - Sydney, Australia
Duration: 16 Oct 202320 Oct 2023

Publication series

NameProceedings - 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2023

Conference

Conference2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2023
Country/TerritoryAustralia
CitySydney
Period16/10/2320/10/23

Keywords

  • Human-centered computing
  • Visualization

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