TY - GEN
T1 - The design, development and evaluation of virtual reality learning environment for numeracy concepts using 3D virtual manipulatives
AU - Daghestani, L.
AU - Ward, R. D.
AU - Xu, Z.
AU - Al-Nuaim, H.
PY - 2008
Y1 - 2008
N2 - Virtual Reality (VR) offers potentials and challenges for teaching and learning. For learners of elementary mathematics, it has been suggested that VR offers promising ways of representing numeracy (number and operations) concepts in the form of Virtual Manipulatives (VM). This project aims at investigating VR learning Environments to elementary numeracy education using 3D VM. This paper focuses on 3 aspects. The first is the evaluation of an existing Mathematical Virtual Learning Environment (MAVLE) in order to analyze and evaluate the current 2D virtual manipulatives. The results of this study will form the basis for the design and development of an innovative conceptual prototype - MA VLE. While the second step is to construct a framework for the MAVLE prototype by highlighting other factors that are important for system implementation. The third aspect will be applying the outcomes from other two stages and providing benchmarks and guidance's to the future design and development of Virtual Learning Environment.
AB - Virtual Reality (VR) offers potentials and challenges for teaching and learning. For learners of elementary mathematics, it has been suggested that VR offers promising ways of representing numeracy (number and operations) concepts in the form of Virtual Manipulatives (VM). This project aims at investigating VR learning Environments to elementary numeracy education using 3D VM. This paper focuses on 3 aspects. The first is the evaluation of an existing Mathematical Virtual Learning Environment (MAVLE) in order to analyze and evaluate the current 2D virtual manipulatives. The results of this study will form the basis for the design and development of an innovative conceptual prototype - MA VLE. While the second step is to construct a framework for the MAVLE prototype by highlighting other factors that are important for system implementation. The third aspect will be applying the outcomes from other two stages and providing benchmarks and guidance's to the future design and development of Virtual Learning Environment.
UR - http://www.scopus.com/inward/record.url?scp=55349148719&partnerID=8YFLogxK
U2 - 10.1109/CGIV.2008.46
DO - 10.1109/CGIV.2008.46
M3 - Conference Proceeding
AN - SCOPUS:55349148719
SN - 0769533590
SN - 9780769533599
T3 - Proceedings - Computer Graphics, Imaging and Visualisation, Modern Techniques and Applications, CGIV
SP - 93
EP - 100
BT - Proceedings - 5th International Conference on Computer Graphics, Imaging and Visualisation, Modern Techniques and Applications, CGIV
T2 - 5th International Conference on Computer Graphics, Imaging and Visualisation, Modern Techniques and Applications, CGIV
Y2 - 26 August 2008 through 28 August 2008
ER -