Abstract
Purpose – The purpose of this paper is to identify two ways of conceptualizing cellular automata (CA) systems: a utility-focussed approach focussed on modeling, simulation and prediction as typically found in science-based disciplines, and a second, exploration and speculation-focussed approach typically found in design-related contexts. These two approaches to CA are linked to first-order cybernetics and second-order cybernetics, respectively. Design/methodology/approach – The author illustrate and support the argument made by showing in a review of earlier work as well as three case studies of CA use in architectural design work how linear, science-based “first-order CA” cannot adequately support design processes. In such contexts, CA are typically adapted to allow for circular, conversational processes and to take involved observers into account. Findings – The analysis of the three case studies shows that design-oriented approaches to CA aimed at generating novelty require “second-order CA” – CA that are based on second-order cybernetic principles. Research limitations/implications – Limitations of this paper arise from the limited number of reported and analyzed case studies as well as from a necessary simplification and generalization of observations for the sake of brevity. Originality/value – Findings resulting from the investigation emphasize and extend early experimental approaches to CA in design-related contexts that conceived CA systems as part of conversational design processes. The transition from first-order to second-order CA is necessary to allow for speculative and explorative design conversations that support designers in generating novelty in conversational settings.
Original language | English |
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Pages (from-to) | 1251-1261 |
Number of pages | 11 |
Journal | Kybernetes |
Volume | 44 |
Issue number | 8-9 |
DOIs | |
Publication status | Published - 7 Sept 2015 |
Keywords
- Cellular automata
- Conversation
- Creativity
- Design
- Second-order cybernetics