Resolution Tradeoff in Gameplay Experience, Performance, and Simulator Sickness in Virtual Reality Games

Jialin Wang, Rongkai Shi, Zehui Xiao, Xueying Qin, Hai Ning Liang*

*Corresponding author for this work

Research output: Chapter in Book or Report/Conference proceedingConference Proceedingpeer-review

4 Citations (Scopus)

Abstract

Higher resolution is one of the main directions and drivers in the de-velopment of Virtual Reality (VR) Head-Mounted Displays (HMDs). However, given their associated higher cost, it is unclear the benefits of having higher resolution on user experience, especially in VR games. This research aims to investigate the effects of resolution in gameplay experience and simulator sickness for VR games. To this end, we designed an experiment to collect gameplay experience, simulator sickness (SS), and player performance data with a VR First-Person Shooter game. Our results indicate that 2K resolution is an important threshold for an enhanced gameplay experience without affecting performance and increasing SS levels.

Original languageEnglish
Title of host publicationProceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages542-543
Number of pages2
ISBN (Electronic)9781665484022
DOIs
Publication statusPublished - 2022
Event2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022 - Virtual, Online, New Zealand
Duration: 12 Mar 202216 Mar 2022

Publication series

NameProceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022

Conference

Conference2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022
Country/TerritoryNew Zealand
CityVirtual, Online
Period12/03/2216/03/22

Keywords

  • Human-centered computing-Human computer interaction (HCI)-HCI design and evaluation methods-User studies
  • Human-centered computing-Human computer interaction (HCI)-Interaction paradigms-Virtual reality

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