@inproceedings{7d40b93625a94d8ea59e860a541520f6,
title = "RelicVR: A virtual reality game for active exploration of archaeological relics",
abstract = "Digitalization is changing how people visit museums and explore the artifacts they house. Museums, as important educational venues outside classrooms, need to actively explore the application of digital interactive media, including games that can balance entertainment and knowledge acquisition. In this paper, we introduce RelicVR, a virtual reality (VR) game that encourages players to discover artifacts through physical interaction in a game-based approach. Players need to unearth artifacts hidden in a clod enclosure by using available tools and physical movements. The game relies on the dynamic voxel deformation technique to allow players to chip away earth covering the artifacts. We added uncertainty in the exploration process to bring it closer to how archaeological discovery happens in real life. Players do not know the shape or features of the hidden artifact and have to take away the earth gradually but strategically without hitting the artifact itself. From playtesting sessions with eight participants, we found that the uncertainty elements are conducive to their engagement and exploration experience. Overall, RelicVR is an innovative game that can improve players' learning motivation and outcomes of ancient artifacts.",
keywords = "Archaeology, Exercising, Games, Uncertainty, Virtual Reality",
author = "Yilin Liu and Yiming Lin and Rongkai Shi and Yiming Luo and Liang, {Hai Ning}",
note = "Funding Information: The original inspiration of RelicVR came from a visit to Henan Museum invited by Mr. Haosen Zhao, a passionate young archaeologist. We want to express our thanks to him and wish him success in pursuing his dream to contribute to the field of archaeology. The authors also want to thank the participants who helped playtest our game and the reviewers for their insightful comments that have helped improved our paper. This work was supported in part by Xi{\textquoteright}an Jiaotong-Liverpool University{\textquoteright}s Key Special Fund (#KSF-A-03). Publisher Copyright: {\textcopyright} 2021 Owner/Author.; 8th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2021 ; Conference date: 18-10-2021 Through 21-10-2021",
year = "2021",
month = oct,
day = "15",
doi = "10.1145/3450337.3483507",
language = "English",
series = "CHI PLAY 2021 - Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play",
publisher = "Association for Computing Machinery, Inc",
pages = "326--332",
booktitle = "CHI PLAY 2021 - Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play",
}