TY - JOUR
T1 - PizzaText
T2 - Text entry for virtual reality systems using dual thumbsticks
AU - Yu, Difeng
AU - Fan, Kaixuan
AU - Zhang, Heng
AU - Monteiro, Diego
AU - Xu, Wenge
AU - Liang, Hai Ning
N1 - Publisher Copyright:
© 1995-2012 IEEE.
PY - 2018/11
Y1 - 2018/11
N2 - We present PizzaText, a circular keyboard layout technique for text entry in virtual reality (VR) environments that uses the dual thumbsticks of a hand-held game controller. Text entry is a common activity in VR environments but remains challenging with existing techniques and keyboard layouts that is largely based on QWERTY. Our technique makes text entry simple, easy, and efficient, even for novice users. The technique uses a hand-held controller because it is still an important input device for users to interact with VR environments. To allow rapid search of characters, PizzaText divides a circle into slices and each slice contains 4 characters. To enable fast selection, the user uses the right thumbstick for traversing the slices, and the left thumbstick for choosing the letters. The design of PizzaText is based on three criteria: efficiency, learnability, and ease-of-use. In our first study, six potential layouts are considered and evaluated. The results lead to a design with 7 slices and 4 letters per slice. The final design is evaluated in a five-day study with 10 participants. The results show that novice users can achieve an average of 8.59 Words per Minute (WPM), while expert users are able to reach 15.85 WPM, with just two hours of training.
AB - We present PizzaText, a circular keyboard layout technique for text entry in virtual reality (VR) environments that uses the dual thumbsticks of a hand-held game controller. Text entry is a common activity in VR environments but remains challenging with existing techniques and keyboard layouts that is largely based on QWERTY. Our technique makes text entry simple, easy, and efficient, even for novice users. The technique uses a hand-held controller because it is still an important input device for users to interact with VR environments. To allow rapid search of characters, PizzaText divides a circle into slices and each slice contains 4 characters. To enable fast selection, the user uses the right thumbstick for traversing the slices, and the left thumbstick for choosing the letters. The design of PizzaText is based on three criteria: efficiency, learnability, and ease-of-use. In our first study, six potential layouts are considered and evaluated. The results lead to a design with 7 slices and 4 letters per slice. The final design is evaluated in a five-day study with 10 participants. The results show that novice users can achieve an average of 8.59 Words per Minute (WPM), while expert users are able to reach 15.85 WPM, with just two hours of training.
KW - Circular keyboard layout
KW - Dual-joystick input
KW - Game controller
KW - Selection keyboard
KW - Text entry
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85052871858&partnerID=8YFLogxK
U2 - 10.1109/TVCG.2018.2868581
DO - 10.1109/TVCG.2018.2868581
M3 - Article
C2 - 30188831
AN - SCOPUS:85052871858
SN - 1077-2626
VL - 24
SP - 2927
EP - 2935
JO - IEEE Transactions on Visualization and Computer Graphics
JF - IEEE Transactions on Visualization and Computer Graphics
IS - 11
M1 - 8456570
ER -