NBODY6++GPU: Ready for the gravitational million-body problem

Long Wang*, Rainer Spurzem, Sverre Aarseth, Keigo Nitadori, Peter Berczik, M. B.N. Kouwenhoven, Thorsten Naab

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

176 Citations (Scopus)

Abstract

Accurate direct N-body simulations help to obtain detailed information about the dynamical evolution of star clusters. They also enable comparisons with analytical models and Fokker- Planck or Monte Carlo methods. NBODY6 is a well-known direct N-body code for star clusters, and NBODY6++ is the extended version designed for large particle number simulations by supercomputers. We present NBODY6++GPU, an optimized version of NBODY6++ with hybrid parallelization methods (MPI, GPU, OpenMP, andAVX/SSE) to accelerate large direct N-body simulations, and in particular to solve the million-body problem. We discuss the new features of the NBODY6++GPU code, benchmarks, as well as the first results from a simulation of a realistic globular cluster initially containing a million particles. For million-body simulations, NBODY6++GPU is 400-2000 times faster than NBODY6 with 320 CPU cores and 32 NVIDIA K20X GPUs. With this computing cluster specification, the simulations of million-body globular clusters including 5 per cent primordial binaries require about an hour per half-mass crossing time.

Original languageEnglish
Pages (from-to)4070-4080
Number of pages11
JournalMonthly Notices of the Royal Astronomical Society
Volume450
Issue number4
DOIs
Publication statusPublished - 24 Apr 2015
Externally publishedYes

Keywords

  • Globular clusters: general
  • Methods: numerical

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