Movement Augmentation in Virtual Reality: Impact on Sense of Agency Measured by Subjective Responses and Electroencephalography

Liu Wang, Mengjie Huang*, Chengxuan Qin, Yiqi Wang, Rui Yang

*Corresponding author for this work

Research output: Chapter in Book or Report/Conference proceedingConference Proceedingpeer-review

13 Citations (Scopus)

Abstract

Virtual movement augmentation, which refers to the visual amplification of remapped movement, shows potential to be applied in motion-related virtual reality programs. Sense of agency (SoA), which measures the user's feeling of control in their action, has not been fully investigated for augmented movement. This study investigated the effect of augmented movement at three different levels (baseline, medium, and high) on users' SoA using both subjective responses and electroencephalography (EEG). Results show that SoA can be boosted slightly at medium augmentation level but drops at high level. The augmented virtual movement only helps to enhance SoA to a certain extent.

Original languageEnglish
Title of host publicationProceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages832-833
Number of pages2
ISBN (Electronic)9781665484022
DOIs
Publication statusPublished - 2022
Event2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022 - Virtual, Online, New Zealand
Duration: 12 Mar 202216 Mar 2022

Publication series

NameProceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022

Conference

Conference2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022
Country/TerritoryNew Zealand
CityVirtual, Online
Period12/03/2216/03/22

Keywords

  • Human computer interaction
  • Visualization
  • Three-dimensional displays
  • Conferences
  • Virtual reality
  • Rhythm
  • Electroencephalography
  • Sense of Agency
  • Movement Augmentation
  • EEG
  • Human-centered computing-Human computer interaction (HCI) -Interaction paradigms- Virtual reality

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