TY - GEN
T1 - Movement Augmentation in Virtual Reality
T2 - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022
AU - Wang, Liu
AU - Huang, Mengjie
AU - Qin, Chengxuan
AU - Wang, Yiqi
AU - Yang, Rui
N1 - Funding Information:
This work has been approved by University Ethics Committee in XJTLU, and is supported by Key Program Special Fund in XJTLU (KSF-E-34), Research Development Fund of XJTLU (RDF-18-02-30) and the Natural Science Foundation of the Jiangsu Higher Education Institutions of China (20KJB520034).
Publisher Copyright:
© 2022 IEEE.
PY - 2022
Y1 - 2022
N2 - Virtual movement augmentation, which refers to the visual amplification of remapped movement, shows potential to be applied in motion-related virtual reality programs. Sense of agency (SoA), which measures the user's feeling of control in their action, has not been fully investigated for augmented movement. This study investigated the effect of augmented movement at three different levels (baseline, medium, and high) on users' SoA using both subjective responses and electroencephalography (EEG). Results show that SoA can be boosted slightly at medium augmentation level but drops at high level. The augmented virtual movement only helps to enhance SoA to a certain extent.
AB - Virtual movement augmentation, which refers to the visual amplification of remapped movement, shows potential to be applied in motion-related virtual reality programs. Sense of agency (SoA), which measures the user's feeling of control in their action, has not been fully investigated for augmented movement. This study investigated the effect of augmented movement at three different levels (baseline, medium, and high) on users' SoA using both subjective responses and electroencephalography (EEG). Results show that SoA can be boosted slightly at medium augmentation level but drops at high level. The augmented virtual movement only helps to enhance SoA to a certain extent.
KW - Human computer interaction
KW - Visualization
KW - Three-dimensional displays
KW - Conferences
KW - Virtual reality
KW - Rhythm
KW - Electroencephalography
KW - Sense of Agency
KW - Movement Augmentation
KW - EEG
KW - Human-centered computing-Human computer interaction (HCI) -Interaction paradigms- Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85129571363&partnerID=8YFLogxK
U2 - 10.1109/VRW55335.2022.00267
DO - 10.1109/VRW55335.2022.00267
M3 - Conference Proceeding
AN - SCOPUS:85129571363
T3 - Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022
SP - 832
EP - 833
BT - Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 12 March 2022 through 16 March 2022
ER -