Interactive Rehabilitation Carpet for Children with Cerebral Palsy

Yijia An, Qinglei Bu, Jie Sun, Eng Gee Lim, Lijun Kong, Zhiqin Chen, Roshan Devaraj

Research output: Chapter in Book or Report/Conference proceedingConference Proceedingpeer-review

1 Citation (Scopus)

Abstract

Children with cerebral palsy (CP) can experience complex gait deviations and need to go through intensive lower extremity rehabilitation exercises to develop and enhance their motor control in daily living. However, most of them cannot persist in the regular repetitive exercise sessions using hospital-based equipment. To provide a playful and attractive rehabilitation environment, an interactive carpet with interchangeable covers and varied step lengths is introduced to motivate children for lower extremity training. The vibrant colours, engaging games, visual and audio feedback are designed to increase the carpet-human interaction. This carpet can support gait exercise with five types of step lengths, which improves its accessibility and usability for children with CP.

Original languageEnglish
Title of host publicationTEI 2023 - Proceedings of the 17th International Conference on Tangible, Embedded, and Embodied Interaction
PublisherAssociation for Computing Machinery
ISBN (Electronic)9781450399777
DOIs
Publication statusPublished - 26 Feb 2023
Event17th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2023 - Warsaw, Poland
Duration: 26 Feb 20231 Mar 2023

Publication series

NameACM International Conference Proceeding Series

Conference

Conference17th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2023
Country/TerritoryPoland
CityWarsaw
Period26/02/231/03/23

Keywords

  • Cerebral palsy rehabilitation
  • lower extremity training

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