TY - JOUR
T1 - Interactive learning environment for bio-inspired optimization algorithms for UAV path planning
AU - Duan, Haibin
AU - Li, Pei
AU - Shi, Yuhui
AU - Zhang, Xiangyin
AU - Sun, Changhao
N1 - Publisher Copyright:
© 1963-2012 IEEE.
PY - 2015/11/1
Y1 - 2015/11/1
N2 - This paper describes the development of BOLE, a MATLAB-based interactive learning environment, that facilitates the process of learning bio-inspired optimization algorithms, and that is dedicated exclusively to unmanned aerial vehicle path planning. As a complement to conventional teaching methods, BOLE is designed to help students consolidate the concepts taught in the course and motivate them to explore relevant issues of bio-inspired optimization algorithms through interactive and collaborative learning processes. BOLE differs from other similar tools in that it places greater emphasis on fundamental concepts than on complex mathematical equations. The learning tasks using BOLE can be classified into four steps: introduction, recognition, practice, and collaboration, according to task complexity. It complements traditional classroom teaching, enhancing learning efficiency and facilitating the assessment of student achievement, as verified by its practical application in an undergraduate course 'Bio-Inspired Computing.' Both objective and subjective measures were evaluated to assess the learning effectiveness.
AB - This paper describes the development of BOLE, a MATLAB-based interactive learning environment, that facilitates the process of learning bio-inspired optimization algorithms, and that is dedicated exclusively to unmanned aerial vehicle path planning. As a complement to conventional teaching methods, BOLE is designed to help students consolidate the concepts taught in the course and motivate them to explore relevant issues of bio-inspired optimization algorithms through interactive and collaborative learning processes. BOLE differs from other similar tools in that it places greater emphasis on fundamental concepts than on complex mathematical equations. The learning tasks using BOLE can be classified into four steps: introduction, recognition, practice, and collaboration, according to task complexity. It complements traditional classroom teaching, enhancing learning efficiency and facilitating the assessment of student achievement, as verified by its practical application in an undergraduate course 'Bio-Inspired Computing.' Both objective and subjective measures were evaluated to assess the learning effectiveness.
KW - Ant colony optimization
KW - artificial bee colony
KW - bio-inspired optimization
KW - particle swarm optimization
KW - path planning
KW - unmanned aerial vehicles (UAVs)
UR - http://www.scopus.com/inward/record.url?scp=84947039340&partnerID=8YFLogxK
U2 - 10.1109/TE.2015.2402196
DO - 10.1109/TE.2015.2402196
M3 - Article
AN - SCOPUS:84947039340
SN - 0018-9359
VL - 58
SP - 276
EP - 281
JO - IEEE Transactions on Education
JF - IEEE Transactions on Education
IS - 4
M1 - 7057693
ER -