Interactive Gamification for New Experimental Music: Initial Findings

Research output: Chapter in Book or Report/Conference proceedingConference Proceedingpeer-review

1 Citation (Scopus)

Abstract

"Ecstasy / Light / Inertia" is an interactive narrative-driven application that proposes a novel method to experience new music in a gamified setting. It is comprised of a 3d environment that allows navigation and interaction aiming to present a narrative-driven virtual alternative to a traditional concert setting/sound art gallery.

"Ecstasy / Light / Inertia" exhibits multi-layered music installations in virtual spaces built with high-quality real-life 3d scans inside the Unreal Game Engine. It additionally combines spatial audio modeling, Nordic modernist architecture/nature, and gamified interaction paradigms to pursue a setting capable of delivering an engaging musical experience accompanying a narrative-driven design. The current paper presents a summary of the justification for this project, documents the advances of the prologue and first level, and finally sets custom evaluation methodologies for the near future.
Original languageEnglish
Title of host publicationCHI PLAY '22: Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play
Place of PublicationNew York, NY, United States
PublisherAssociation for Computing Machinery (ACM)
Pages103–106
ISBN (Print)9781450392112
DOIs
Publication statusPublished - 7 Nov 2022
Event2022 Annual Symposium on Computer-Human Interaction in Play - University of Bremen, Bremen, Germany
Duration: 2 Nov 20225 Nov 2022
https://chiplay.acm.org/2022/

Conference

Conference2022 Annual Symposium on Computer-Human Interaction in Play
Abbreviated titleCHI PLAY'22
Country/TerritoryGermany
CityBremen
Period2/11/225/11/22
Internet address

Keywords

  • Interactive games
  • Gamification
  • Game studies
  • Music Technology
  • Interactive Music Systems

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