Interaction and game engagement based on players' background and preferences

Siti Zahidah Abdullah, Nazlena Mohamad Ali, Hyowon Lee, Haining Liang

Research output: Chapter in Book or Report/Conference proceedingConference Proceedingpeer-review

3 Citations (Scopus)

Abstract

Currently, multi-platform development has become increasingly popular in the video games industry; there are now games that have been simultaneously released in multi-platform consoles, computers and mobile devices. We intended to investigate the factors that influence gamers' preferences in the interaction modalities. This article presents an initial study in the exploration of the relationship between games' background, preferred game genres, computer literacy, and so on to identify which kinds of interaction modalities are preferred by the gamers in Malaysia. It is important to know gamers' general preferences across a range of gaming genres and platforms in order to further study deeper engagement issues in gameplay. Participants completed an online survey in which they described their preferences for various game genres and platforms. The results of the survey have yielded some useful data that can help us understand better gamers' preferences, what they like, dislike or are indifferent to.

Original languageEnglish
Title of host publication2015 Game Physics and Mechanics International Conference, GAMEPEC 2015 - Proceeding
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages16-20
Number of pages5
ISBN (Electronic)9781467372077
DOIs
Publication statusPublished - 18 Nov 2015
Externally publishedYes
EventGame Physics and Mechanics International Conference, GAMEPEC 2015 - Langkawi, Malaysia
Duration: 25 Aug 201527 Aug 2015

Publication series

Name2015 Game Physics and Mechanics International Conference, GAMEPEC 2015 - Proceeding

Conference

ConferenceGame Physics and Mechanics International Conference, GAMEPEC 2015
Country/TerritoryMalaysia
CityLangkawi
Period25/08/1527/08/15

Keywords

  • background
  • experience
  • game engagement
  • game genres
  • multiplatform
  • video games

Cite this