TY - GEN
T1 - Interaction and game engagement based on players' background and preferences
AU - Abdullah, Siti Zahidah
AU - Mohamad Ali, Nazlena
AU - Lee, Hyowon
AU - Liang, Haining
N1 - Publisher Copyright:
© 2015 IEEE.
PY - 2015/11/18
Y1 - 2015/11/18
N2 - Currently, multi-platform development has become increasingly popular in the video games industry; there are now games that have been simultaneously released in multi-platform consoles, computers and mobile devices. We intended to investigate the factors that influence gamers' preferences in the interaction modalities. This article presents an initial study in the exploration of the relationship between games' background, preferred game genres, computer literacy, and so on to identify which kinds of interaction modalities are preferred by the gamers in Malaysia. It is important to know gamers' general preferences across a range of gaming genres and platforms in order to further study deeper engagement issues in gameplay. Participants completed an online survey in which they described their preferences for various game genres and platforms. The results of the survey have yielded some useful data that can help us understand better gamers' preferences, what they like, dislike or are indifferent to.
AB - Currently, multi-platform development has become increasingly popular in the video games industry; there are now games that have been simultaneously released in multi-platform consoles, computers and mobile devices. We intended to investigate the factors that influence gamers' preferences in the interaction modalities. This article presents an initial study in the exploration of the relationship between games' background, preferred game genres, computer literacy, and so on to identify which kinds of interaction modalities are preferred by the gamers in Malaysia. It is important to know gamers' general preferences across a range of gaming genres and platforms in order to further study deeper engagement issues in gameplay. Participants completed an online survey in which they described their preferences for various game genres and platforms. The results of the survey have yielded some useful data that can help us understand better gamers' preferences, what they like, dislike or are indifferent to.
KW - background
KW - experience
KW - game engagement
KW - game genres
KW - multiplatform
KW - video games
UR - http://www.scopus.com/inward/record.url?scp=84963594782&partnerID=8YFLogxK
U2 - 10.1109/GAMEPEC.2015.7331849
DO - 10.1109/GAMEPEC.2015.7331849
M3 - Conference Proceeding
AN - SCOPUS:84963594782
T3 - 2015 Game Physics and Mechanics International Conference, GAMEPEC 2015 - Proceeding
SP - 16
EP - 20
BT - 2015 Game Physics and Mechanics International Conference, GAMEPEC 2015 - Proceeding
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - Game Physics and Mechanics International Conference, GAMEPEC 2015
Y2 - 25 August 2015 through 27 August 2015
ER -