Immersive 3D-Sketching: A Multidisciplinary Collaborative Workflow Incorporating Virtual Reality in Early Design Stages

Mohammed Al-suwadi*, Asterios Agkathidis, Adonis Haidar, Davide Lombardi

*Corresponding author for this work

Research output: Chapter in Book or Report/Conference proceedingConference Proceedingpeer-review

Abstract

This paper explores virtual shape-finding methods, merging
conventional and digital techniques in early stages of architectural
design. We focus on VR Implementation guided by a developed design
workflow to address the following research questions: (1) How can we
develop a pedagogical framework for incorporating VR as a design tool
in a collaborative architectural design project? (2) How can immersive
3D sketching contribute to shape-finding and iterative workflow during
the conception stage of the architectural design process? The workflow
includes four stages: Site data collection with 2D sketches, 2D-to-3D
sketch/model translation in VR, model optimisation in CAD software,
and exporting the model into a game engine for simulation and
analysis. Validation involved 40 students working in groups evaluated
through surveys, portfolio submissions, and tutor observations. The
study highlights the framework's strengths and challenges of utilising
VR as an accessible tool that enables diverse user contributions to
the architectural design conception stage.
Original languageEnglish
Title of host publicationSIGraDi 2024 Biodigital Intelligent Systems
Publication statusPublished - Sept 2024
EventSiGraDi 2024: Biodigital Intelligent Systems - Barcelona, Spain
Duration: 13 Nov 202415 Nov 2024
https://sigradi.org/sigradi2024/

Conference

ConferenceSiGraDi 2024
Country/TerritorySpain
CityBarcelona
Period13/11/2415/11/24
Internet address

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