"Get off my lawn!" - Starting to understand territoriality in location based mobile games

Konstantinos Papangelis, Melvin Metzger, Yiyang Sheng, Hai Ning Liang, Alan Chamberlain, Vassilis Javed Khan

Research output: Chapter in Book or Report/Conference proceedingConference Proceedingpeer-review

28 Citations (Scopus)

Abstract

With the increasing popularity of mobile video games, game designers and developers are starting to integrate geolocation information into such games. Although popular location-based games (LBGs) such as Ingress and Pokémon Go have millions of users, research still needs to be carried out to fully understand the ways in which such games impact upon a player's interaction with other players and their physical surroundings. Consequently, there is limited knowledge on how user behavior can be addressed and drawn upon as a design resource to further engage and motivate players to play. To further understand this, we developed a LBG called CityConqueror and have conducted an in 'the wild' study. This initial study starts to unpack the ways that human territoriality can be expressed in LBGs to facilitate player motivation, engagement and can support the integration of the game in the player's daily life. Based on our findings we propose a series of design implications for LBGs. The primary purpose of this paper is to draw attention to the importance of territoriality and the way that this can be drawn upon as a resource for design.

Original languageEnglish
Title of host publicationCHI 2017 Extended Abstracts - Proceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems
Subtitle of host publicationExplore, Innovate, Inspire
PublisherAssociation for Computing Machinery
Pages1955-1961
Number of pages7
ISBN (Electronic)9781450346566
DOIs
Publication statusPublished - 6 May 2017
Event2017 ACM SIGCHI Conference on Human Factors in Computing Systems, CHI EA 2017 - Denver, United States
Duration: 6 May 201711 May 2017

Publication series

NameConference on Human Factors in Computing Systems - Proceedings
VolumePart F127655

Conference

Conference2017 ACM SIGCHI Conference on Human Factors in Computing Systems, CHI EA 2017
Country/TerritoryUnited States
CityDenver
Period6/05/1711/05/17

Keywords

  • Game design
  • Hybrid reality games
  • Image of space
  • Location-based mobile games
  • Locative media
  • Mobility
  • Player
  • Playful spaces
  • Territoriality

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