TY - GEN
T1 - "Get off my lawn!" - Starting to understand territoriality in location based mobile games
AU - Papangelis, Konstantinos
AU - Metzger, Melvin
AU - Sheng, Yiyang
AU - Liang, Hai Ning
AU - Chamberlain, Alan
AU - Khan, Vassilis Javed
N1 - Publisher Copyright:
Copyright © 2017 by the Association for Computing Machinery, Inc. (ACM).
PY - 2017/5/6
Y1 - 2017/5/6
N2 - With the increasing popularity of mobile video games, game designers and developers are starting to integrate geolocation information into such games. Although popular location-based games (LBGs) such as Ingress and Pokémon Go have millions of users, research still needs to be carried out to fully understand the ways in which such games impact upon a player's interaction with other players and their physical surroundings. Consequently, there is limited knowledge on how user behavior can be addressed and drawn upon as a design resource to further engage and motivate players to play. To further understand this, we developed a LBG called CityConqueror and have conducted an in 'the wild' study. This initial study starts to unpack the ways that human territoriality can be expressed in LBGs to facilitate player motivation, engagement and can support the integration of the game in the player's daily life. Based on our findings we propose a series of design implications for LBGs. The primary purpose of this paper is to draw attention to the importance of territoriality and the way that this can be drawn upon as a resource for design.
AB - With the increasing popularity of mobile video games, game designers and developers are starting to integrate geolocation information into such games. Although popular location-based games (LBGs) such as Ingress and Pokémon Go have millions of users, research still needs to be carried out to fully understand the ways in which such games impact upon a player's interaction with other players and their physical surroundings. Consequently, there is limited knowledge on how user behavior can be addressed and drawn upon as a design resource to further engage and motivate players to play. To further understand this, we developed a LBG called CityConqueror and have conducted an in 'the wild' study. This initial study starts to unpack the ways that human territoriality can be expressed in LBGs to facilitate player motivation, engagement and can support the integration of the game in the player's daily life. Based on our findings we propose a series of design implications for LBGs. The primary purpose of this paper is to draw attention to the importance of territoriality and the way that this can be drawn upon as a resource for design.
KW - Game design
KW - Hybrid reality games
KW - Image of space
KW - Location-based mobile games
KW - Locative media
KW - Mobility
KW - Player
KW - Playful spaces
KW - Territoriality
UR - http://www.scopus.com/inward/record.url?scp=85019578396&partnerID=8YFLogxK
U2 - 10.1145/3027063.3053154
DO - 10.1145/3027063.3053154
M3 - Conference Proceeding
AN - SCOPUS:85019578396
T3 - Conference on Human Factors in Computing Systems - Proceedings
SP - 1955
EP - 1961
BT - CHI 2017 Extended Abstracts - Proceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems
PB - Association for Computing Machinery
T2 - 2017 ACM SIGCHI Conference on Human Factors in Computing Systems, CHI EA 2017
Y2 - 6 May 2017 through 11 May 2017
ER -