Generating an ω-Tile set for texture synthesis

Tuen Young Ng*, Conghua Wen, Tiow Seng Tan, Xinyu Zhang, Young J. Kim

*Corresponding author for this work

Research output: Chapter in Book or Report/Conference proceedingConference Proceedingpeer-review

23 Citations (Scopus)


This paper presents an effective approach to generate a set of small textures from an input texture that can be tiled together to synthesize large textures. Such a small set can be useful in texturing any large area realistically and efficiently while consuming only a small amount of texture memory. Our approach is advantageous in its ability to generate a smaller number of tiles that can embed much more texture patterns and with less conspicuous seams within each tile than earlier approaches. As a result, our approach can generate large textures that look as if each were from a continuous part of the input texture while avoiding highly repetitive patterns. In general, our approach performs very well and shows a particular strength, compared to earlier approaches, for input textures of elaborate or relatively large features, or with distinctive colors.

Original languageEnglish
Title of host publicationCGI 2005, Computer Graphics International 2005, Proceedings
EditorsB. Guo, H. Pfister, D. Samaras
Number of pages8
Publication statusPublished - 2005
Externally publishedYes
EventComputer Graphics International 2005, CGI 2005 - Stony Brook, NY, United States
Duration: 22 Jun 200524 Jun 2005

Publication series

NameProceedings of Computer Graphics International Conference, CGI
ISSN (Print)1530-1052


ConferenceComputer Graphics International 2005, CGI 2005
Country/TerritoryUnited States
CityStony Brook, NY


  • Image generation
  • Non-repetitive tiling
  • Wang tile

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