TY - GEN
T1 - Feeling of Control Evaluation
T2 - 9th International Conference on Virtual Reality, ICVR 2023
AU - Sun, Wenxin
AU - Huang, Mengjie
AU - Luo, Wei
AU - Wang, Liu
AU - Yang, Rui
N1 - Funding Information:
ACKNOWLEDGMENT This work is supported by Key Program Special Fund in XJTLU (KSF-E-34), Research Development Fund of XJTLU (RDF-18-02-30) and the Natural Science Foundation of the Jiangsu Higher Education Institutions of China (20KJB520034).
Publisher Copyright:
© 2023 IEEE.
PY - 2023
Y1 - 2023
N2 - Virtual reality (VR) relies heavily on virtual object manipulation due to its definition. Considering that the physical environment limits the size of the real world, previous research suggested the use of amplified movement gains to enhance actual actions when manipulating objects from a distance. In another instance, scholars proposed reducing movement gains to reduce actual actions for precise manipulation in order to improve task precision. VR research has previously focused on the user experience, such as sense of agency (SoA), which emphasizes users' feeling of control. However, little was known in the existing literature about how movement gains affect SoA in manipulation tasks. Our study examined users' feeling of control with different movement gains for manipulating virtual objects in VR using self-report and performance measures. This research contributes to the existing research by providing a novel insight into the association between movement gains and the feeling of control perceived by users in manipulation tasks, as well as proposing design considerations for future application design when considering movement gains in virtual object manipulation.
AB - Virtual reality (VR) relies heavily on virtual object manipulation due to its definition. Considering that the physical environment limits the size of the real world, previous research suggested the use of amplified movement gains to enhance actual actions when manipulating objects from a distance. In another instance, scholars proposed reducing movement gains to reduce actual actions for precise manipulation in order to improve task precision. VR research has previously focused on the user experience, such as sense of agency (SoA), which emphasizes users' feeling of control. However, little was known in the existing literature about how movement gains affect SoA in manipulation tasks. Our study examined users' feeling of control with different movement gains for manipulating virtual objects in VR using self-report and performance measures. This research contributes to the existing research by providing a novel insight into the association between movement gains and the feeling of control perceived by users in manipulation tasks, as well as proposing design considerations for future application design when considering movement gains in virtual object manipulation.
KW - feeling of control
KW - movement gain
KW - virtual object manipulation
KW - virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85166364529&partnerID=8YFLogxK
U2 - 10.1109/ICVR57957.2023.10169169
DO - 10.1109/ICVR57957.2023.10169169
M3 - Conference Proceeding
AN - SCOPUS:85166364529
T3 - 2023 9th International Conference on Virtual Reality, ICVR 2023
SP - 428
EP - 434
BT - 2023 9th International Conference on Virtual Reality, ICVR 2023
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 12 May 2023 through 14 May 2023
ER -