Exploring the Transformative Potential of Virtual Reality in History Education: A Scoping Review

Yalan Zhang, Ali Ahmed*, Hai Ning Liang, Nilufar Baghaei

*Corresponding author for this work

Research output: Chapter in Book or Report/Conference proceedingConference Proceedingpeer-review

Abstract

This paper reviews serious games and Virtual Reality (VR) integration into teaching and learning. Serious games are educational video games designed to engage users and improve learning outcomes. VR technology provides an immersive virtual space that enhances learning experiences through visual, auditory, and tactile modes. Mobile games offer portability, allowing students to access educational content and learn outside traditional in-person classes. The integration of serious games and VR has the potential to provide immersive and engaging learning experiences. The paper specifically focuses on the effects of VR and mobile games in history education. It explores how these technologies enhance history learning, provide personalised and smart learning experiences, and improve learning enthusiasm and academic performance compared to traditional teaching methods. The paper follows a scoping review methodology to explore the potential of VR and mobile educational games to facilitate learning history and provide smart or personalised history learning. The findings indicate improved learning enthusiasm and academic performance compared to traditional teaching methods.

Original languageEnglish
Title of host publicationAdvances in Web-Based Learning – ICWL 2023 - 22nd International Conference, ICWL 2023, Proceedings
EditorsHaoran Xie, Chiu-Lin Lai, Wei Chen, Guandong Xu, Elvira Popescu
PublisherSpringer Science and Business Media Deutschland GmbH
Pages107-121
Number of pages15
ISBN (Print)9789819983841
DOIs
Publication statusPublished - 2023
Event22nd International Conference on Web-based Learning, ICWL 2023 - Sydney, Australia
Duration: 26 Nov 202328 Nov 2023

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume14409 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference22nd International Conference on Web-based Learning, ICWL 2023
Country/TerritoryAustralia
CitySydney
Period26/11/2328/11/23

Keywords

  • Games in Education
  • History Education
  • Scoping Review
  • Serious Games
  • Virtual Reality

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