TY - GEN
T1 - Exploring the Vulnerabilities and Advantages of SWIPE or Pattern authentication in Virtual Reality (VR)
AU - Olade, Ilesanmi
AU - Liang, Hai Ning
AU - Fleming, Charles
AU - Champion, Christopher
N1 - Publisher Copyright:
© 2020 ACM.
PY - 2020/2/14
Y1 - 2020/2/14
N2 - Virtual reality applications are carving out a new niche within the entertainment and business user-sphere, therefore reliable security and usability are essential to achieving consumer confidence. In this paper, we are exploring (1) the suitability of porting the popular SWIPE mobile device authentication system for use within virtual reality (VR) by observing the advantages and vulnerabilities. (2) The effects of the interaction devices such as the hand-held-controller (HHC), the LeapMotion sensor, EyeTracker and the head-mounted-display (HMD). Our study is in three-folds, a web study (N=219) to collect and analyze possible SWIPE password patterns, then a mobile device study (N=15) and a VR study (N = 15) to evaluate the speed, login errors, usability of the SWIPE authentication system in both environment for comparison. We are also interested in the effectiveness of shoulder-surfing within VR as it is known to be a weakness in mobile devices.
AB - Virtual reality applications are carving out a new niche within the entertainment and business user-sphere, therefore reliable security and usability are essential to achieving consumer confidence. In this paper, we are exploring (1) the suitability of porting the popular SWIPE mobile device authentication system for use within virtual reality (VR) by observing the advantages and vulnerabilities. (2) The effects of the interaction devices such as the hand-held-controller (HHC), the LeapMotion sensor, EyeTracker and the head-mounted-display (HMD). Our study is in three-folds, a web study (N=219) to collect and analyze possible SWIPE password patterns, then a mobile device study (N=15) and a VR study (N = 15) to evaluate the speed, login errors, usability of the SWIPE authentication system in both environment for comparison. We are also interested in the effectiveness of shoulder-surfing within VR as it is known to be a weakness in mobile devices.
KW - Authentication
KW - Mobile devices
KW - Pattern
KW - PIN
KW - Security
KW - Swipe
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85178307690&partnerID=8YFLogxK
U2 - 10.1145/3385378.3385385
DO - 10.1145/3385378.3385385
M3 - Conference Proceeding
AN - SCOPUS:85178307690
T3 - ACM International Conference Proceeding Series
SP - 45
EP - 52
BT - ICVARS 2020 - Proceedings of the 2020 4th International Conference on Virtual and Augmented Reality Simulations
PB - Association for Computing Machinery
T2 - 4th International Conference on Virtual and Augmented Reality Simulations, ICVARS 2020
Y2 - 14 February 2020 through 16 February 2020
ER -