TY - JOUR
T1 - Evaluation of the effectiveness of developing real-world software projects as a motivational device for bridging theory and practice
AU - Dong, Dapeng
AU - Butler, Robert
AU - Herbert, John
N1 - Publisher Copyright:
© 2022 UCU.
PY - 2022
Y1 - 2022
N2 - While incorporating project-based exercise is a common practice in software engineering education, few studies have been conducted in investigating how real-world project development influences university students’ proactive learning and knowledge transformation. This study aims to evaluate the effectiveness of developing real-world projects with industry engagement in encouraging students to apply knowledge to practice and be more proactive in learning. Using a two-group, post-test quasi-experimental design, the performance between the students taking real-world project development and the students in the control group are compared using descriptive statistics, the independent samples t-test and Welch t-test, accordingly. Both the Spearman’s rank-order and Kendall’s τ-b are used to examine the relationship between students’ practical works and the level of knowledge transformation estimated by the students through online surveys. The results suggest that using real-world projects in the classroom can be an effective motivational device for proactive learning and knowledge transformation. Project-based exercise should be both comprehensive and keeping pace with technology development driven by the software industry evolution to be more effective. The direct interaction with stakeholders, dynamic requirements change, employment of Agile methods, self-organising teams, and using challenging real-world projects, are essential in simulating a real-world software development environment in the classroom.
AB - While incorporating project-based exercise is a common practice in software engineering education, few studies have been conducted in investigating how real-world project development influences university students’ proactive learning and knowledge transformation. This study aims to evaluate the effectiveness of developing real-world projects with industry engagement in encouraging students to apply knowledge to practice and be more proactive in learning. Using a two-group, post-test quasi-experimental design, the performance between the students taking real-world project development and the students in the control group are compared using descriptive statistics, the independent samples t-test and Welch t-test, accordingly. Both the Spearman’s rank-order and Kendall’s τ-b are used to examine the relationship between students’ practical works and the level of knowledge transformation estimated by the students through online surveys. The results suggest that using real-world projects in the classroom can be an effective motivational device for proactive learning and knowledge transformation. Project-based exercise should be both comprehensive and keeping pace with technology development driven by the software industry evolution to be more effective. The direct interaction with stakeholders, dynamic requirements change, employment of Agile methods, self-organising teams, and using challenging real-world projects, are essential in simulating a real-world software development environment in the classroom.
KW - Software engineering
KW - development
KW - practice
KW - project
KW - theory
UR - http://www.scopus.com/inward/record.url?scp=85132671510&partnerID=8YFLogxK
U2 - 10.1080/0309877X.2022.2070727
DO - 10.1080/0309877X.2022.2070727
M3 - Article
AN - SCOPUS:85132671510
SN - 0309-877X
VL - 46
SP - 1275
EP - 1289
JO - Journal of Further and Higher Education
JF - Journal of Further and Higher Education
IS - 9
ER -