Projects per year
Abstract
Understanding users' subjective feelings is vital for Virtual Reality (VR) research, and questionnaire is one of the common used approaches to obtain subjective feedback. Embedding questionnaires into VR systems has been shown effective in reducing the break in presence (BIP) and systematic bias compared to filling out questionnaire outside VR. However, it is not clear how users perform and perceive workload and presence of VR questionnaires, and there is no clear guideline for choosing appropriate selection techniques. In this paper, we present an experimental study that examined user performance, workload, and presence of VR questionnaires, and compared them to the use of PC. We investigated two commonly-used selection techniques in VR (joystick selection and raycasting selection) and three question types (radio, block, and slider). Our results showed that despite the benefits of in-VR questionnaires, user performance was better and workload was lower outside VR using a PC. Comparing joystick and raycasting, user workload is slightly lower using raycasting selection, whereas joystick better supports precise selections. There is room for optimizing existing VR questionnaire design and developing novel selection techniques for VR questionnaires.
Original language | English |
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Title of host publication | ICVARS 2023 - 2023 the 7th International Conference on Virtual and Augmented Reality Simulations |
Publisher | Association for Computing Machinery |
Pages | 29-34 |
Number of pages | 6 |
ISBN (Electronic) | 9781450397469 |
DOIs | |
Publication status | Published - 3 Mar 2023 |
Event | 7th International Conference on Virtual and Augmented Reality Simulations, ICVARS 2023 - Sydney, Australia Duration: 3 Mar 2023 → 5 Mar 2023 |
Publication series
Name | ACM International Conference Proceeding Series |
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Conference
Conference | 7th International Conference on Virtual and Augmented Reality Simulations, ICVARS 2023 |
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Country/Territory | Australia |
City | Sydney |
Period | 3/03/23 → 5/03/23 |
Keywords
- 3D interface
- Virtual Reality
- interaction technique
- workload
Fingerprint
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Virtual Reality Education Technology for Smart Museums
1/01/23 → 31/12/25
Project: Governmental Research Project
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Study on Extended Reality Collaboration Technology for Metaverse
Li, Y., Liang, H. N., Yu, L., Pan, Y., Zhang, S., Xu, N. & chai, K.
1/07/22 → 30/06/24
Project: Governmental Research Project
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