Evaluating the Need and Effect of an Audience in a Virtual Reality Presentation Training Tool

Diego Monteiro, Hai Ning Liang*, Hongji Li, Yu Fu, Xian Wang

*Corresponding author for this work

Research output: Chapter in Book or Report/Conference proceedingConference Proceedingpeer-review

6 Citations (Scopus)


Public speaking is an essential skill in everyone’s professional or academic career. Nevertheless, honing this skill is often tricky because training in front of a mirror does not give feedback or inspire the same anxiety as presenting in front of an audience. Further, most people do not always have access to the place where the presentation will happen. In this research, we developed a Virtual Reality (VR) environment to assist in improving people’s presentation skills. Our system uses 3D scanned people to create more realistic scenarios. We conducted a study with twelve participants who had no prior experience with VR. We validated our virtual environment by analyzing whether it was preferred to no VR system and accepted regardless of the existence of a virtual audience. Our results show that users overwhelmingly prefer to use the VR system as a tool to help them improve their public speaking skills than training in an empty environment. However, the preference for an audience is mixed.

Original languageEnglish
Title of host publicationComputer Animation and Social Agents - 33rd International Conference on Computer Animation and Social Agents, CASA 2020, Proceedings
EditorsFeng Tian, Xiaosong Yang, Daniel Thalmann, Weiwei Xu, Jian Jun Zhang, Nadia Magnenat Thalmann, Jian Chang
PublisherSpringer Science and Business Media Deutschland GmbH
Number of pages9
ISBN (Print)9783030634254
Publication statusPublished - 2020
Event33rd International Conference on Computer Animation and Social Agents, CASA 2020 - Bournemouth, United Kingdom
Duration: 13 Oct 202015 Oct 2020

Publication series

NameCommunications in Computer and Information Science
ISSN (Print)1865-0929
ISSN (Electronic)1865-0937


Conference33rd International Conference on Computer Animation and Social Agents, CASA 2020
Country/TerritoryUnited Kingdom


  • 3D scanned avatars
  • Public speaking
  • Training
  • Virtual Reality

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