TY - GEN
T1 - Evaluating engagement of virtual reality games based on first and third person perspective using EEG and subjective metrics
AU - Monteiro, Diego
AU - Liang, Hai Ning
AU - Abel, Andrew
AU - Bahaei, Nilufar
AU - De Cassia Monteiro, Rita
N1 - Publisher Copyright:
© 2018 IEEE.
PY - 2018/7/2
Y1 - 2018/7/2
N2 - Viewing perspective plays a significant role in gameplay experiences and especially in virtual reality (VR). However, it is still underexplored. In this paper we evaluate how different viewing perspectives relate to psychophysiological engagement, arousal, and valence metrics that are measured using brainwaves. We perform an experiment in which volunteers play a game using different perspectives and displays while their brainwaves are monitored by a commercial Electroencephalogram (EEG) headset. Using the EEG data, we calculate levels of engagement, arousal and valence using a metric from the literature, and then compare these results to answers from a subjective, self-reporting questionnaire. We then discuss how the psychophysiological metrics compare with the subjective ones in this study, verifying that their results do not always match.
AB - Viewing perspective plays a significant role in gameplay experiences and especially in virtual reality (VR). However, it is still underexplored. In this paper we evaluate how different viewing perspectives relate to psychophysiological engagement, arousal, and valence metrics that are measured using brainwaves. We perform an experiment in which volunteers play a game using different perspectives and displays while their brainwaves are monitored by a commercial Electroencephalogram (EEG) headset. Using the EEG data, we calculate levels of engagement, arousal and valence using a metric from the literature, and then compare these results to answers from a subjective, self-reporting questionnaire. We then discuss how the psychophysiological metrics compare with the subjective ones in this study, verifying that their results do not always match.
KW - EEG
KW - First-person
KW - Gameplay
KW - Third person
KW - Viewing Perspectives
KW - Virtual-reality
UR - http://www.scopus.com/inward/record.url?scp=85062167965&partnerID=8YFLogxK
U2 - 10.1109/AIVR.2018.00015
DO - 10.1109/AIVR.2018.00015
M3 - Conference Proceeding
AN - SCOPUS:85062167965
T3 - Proceedings - 2018 IEEE International Conference on Artificial Intelligence and Virtual Reality, AIVR 2018
SP - 53
EP - 60
BT - Proceedings - 2018 IEEE International Conference on Artificial Intelligence and Virtual Reality, AIVR 2018
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 1st IEEE International Conference on Artificial Intelligence and Virtual Reality, AIVR 2018
Y2 - 10 December 2018 through 12 December 2018
ER -