Disseminating Intangible Cultural Heritage Through Gamified Learning Experiences and Service Design

Yunpeng Xiang, Jingzhi Wang, Jing Fa, Naixiao Gu, Cheng Hung Lo*

*Corresponding author for this work

    Research output: Chapter in Book or Report/Conference proceedingConference Proceedingpeer-review

    1 Citation (Scopus)

    Abstract

    In recent years, preservations of Intangible Cultural Heritages (ICHs) have become an important agenda for the relevant researchers, designers, and technologists. Traditional archiving methods to protect and promote ICHs may include the recognitions from governments or representative bodies and the textual or video documentaries. However, barriers between the general public and ICH still exist and affect the accessibility of ICH at both conceptual and practical levels. In this case, an educational approach for disseminating ICH values can be considered. Initiated with this thought, we set out to develop an educational project that embeds ICH knowledge in a gamified learning experience. The project is framed as a service design practice to ensure an integrated consideration of the involved stakeholders, including the collaborated local sector, designers, educators, and target learners. The development process results in a game-based education program that serve both the interests of the promoting bodies and the intended audience. In the program, we incorporate three types of ICH originated locally in Suzhou. This paper, therefore, presents the design rationale and development process of this educational program, as well as the result of an initial test with a group of participants. The participants’ feedback demonstrates the advantages of SD approach in developing a user-centered and service-oriented public course. Meanwhile, the playful elements put the included ICHs into their social context and incentivized the participants in learning the related cultural knowledge.

    Original languageEnglish
    Title of host publicationCross-Cultural Design. Applications in Cultural Heritage, Tourism, Autonomous Vehicles, and Intelligent Agents - 13th International Conference, CCD 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Proceedings
    EditorsPei-Luen Patrick Rau
    PublisherSpringer Science and Business Media Deutschland GmbH
    Pages116-128
    Number of pages13
    ISBN (Print)9783030770792
    DOIs
    Publication statusPublished - 2021
    Event13th International Conference on Cross-Cultural Design, CCD 2021, Held as Part of the 23rd HCI International Conference, HCII 2021 - Virtual, Online
    Duration: 24 Jul 202129 Jul 2021

    Publication series

    NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
    Volume12773 LNCS
    ISSN (Print)0302-9743
    ISSN (Electronic)1611-3349

    Conference

    Conference13th International Conference on Cross-Cultural Design, CCD 2021, Held as Part of the 23rd HCI International Conference, HCII 2021
    CityVirtual, Online
    Period24/07/2129/07/21

    Keywords

    • Cross-cultural education
    • Education for international understanding
    • Game-based learning
    • Intangible Cultural Heritage
    • Service design

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