TY - GEN
T1 - Development of a 3D Modelling Gallery Based on Virtual Reality
AU - Xu, Zhaoyu
AU - Huang, Mengjie
AU - Yang, Rui
AU - Wang, Liu
AU - Liu, Yixin
N1 - Publisher Copyright:
© 2024, The Author(s), under exclusive license to Springer Nature Switzerland AG.
PY - 2023
Y1 - 2023
N2 - Virtual reality (VR) technology has been widely applied in various fields, including entertainment, healthcare and education. In design and engineering education, VR technology shows the potential to improve traditional education practices by enhancing creativity and motivation through immersive learning experiences. With the interactive features and high-quality scenes provided by VR, the students’ learning of 3D modelling in design and engineering disciplines may be highly motivating. This paper aims to develop a 3D modelling gallery based on VR to assist design and engineering students in learning 3D modelling. The system offers two main features, a virtual campus scene and a practice showcase, which allow students to explore and understand the modelling process of 3D models in a virtual environment. The integration of the 3D Modelling Gallery into the curriculum can help deepen students’ understanding of 3D modelling, break the limitations of traditional teaching, and increase students’ learning interest in 3D modelling.
AB - Virtual reality (VR) technology has been widely applied in various fields, including entertainment, healthcare and education. In design and engineering education, VR technology shows the potential to improve traditional education practices by enhancing creativity and motivation through immersive learning experiences. With the interactive features and high-quality scenes provided by VR, the students’ learning of 3D modelling in design and engineering disciplines may be highly motivating. This paper aims to develop a 3D modelling gallery based on VR to assist design and engineering students in learning 3D modelling. The system offers two main features, a virtual campus scene and a practice showcase, which allow students to explore and understand the modelling process of 3D models in a virtual environment. The integration of the 3D Modelling Gallery into the curriculum can help deepen students’ understanding of 3D modelling, break the limitations of traditional teaching, and increase students’ learning interest in 3D modelling.
KW - 3D Modelling
KW - Design and Engineering Education
KW - Virtual Campus
KW - Virtual Reality
UR - http://www.scopus.com/inward/record.url?scp=85176931517&partnerID=8YFLogxK
U2 - 10.1007/978-3-031-47328-9_20
DO - 10.1007/978-3-031-47328-9_20
M3 - Conference Proceeding
AN - SCOPUS:85176931517
SN - 9783031473272
T3 - Communications in Computer and Information Science
SP - 260
EP - 270
BT - Immersive Learning Research Network - 9th International Conference, iLRN 2023, Revised Selected Papers
A2 - Bourguet, Marie-Luce
A2 - Krüger, Jule M.
A2 - Pedrosa, Daniela
A2 - Dengel, Andreas
A2 - Peña-Rios, Anasol
A2 - Richter, Jonathon
PB - Springer Science and Business Media Deutschland GmbH
CY - Cham
T2 - 9th International Conference of the Immersive Learning Research Network, iLRN 2023
Y2 - 26 June 2023 through 29 June 2023
ER -