@inproceedings{c28f5294da6148439ee61d99757369dc,
title = "Correlating gamers' brainwaves to their subjective feelings in virtual reality games under different viewing perspectives",
abstract = "Consumer virtual reality (VR) is a relatively new mass technology that needs to be explored further so we can understand how it affects players from a psychophysiological perspective and how it differs from a common display during gameplay. One aspect of VR gameplay that is particularly underexplored when it comes to psychophysiological data is viewing perspective. This research aims to assess and analyse how players' brainwaves correlate to their subjective feelings when playing in first-person and third-person viewing perspectives in VR. We report the findings of an experiment in which participants play a game in VR under first-and third-person perspectives and have their EEG data recorded. Our findings indicate that some waves correlate to subjective feelings regardless of viewing perspective, whereas others are more reliant on which perspective the gamers are playing in (e.g. Alpha). The results of this research are applicable to the design of VR games, especially those aimed at improving players' health.",
keywords = "Brainwaves, EEG, Gameplay, Subjective feelings, Viewing perspective, Virtual reality",
author = "Diego Monteiro and Liang, {Hai Ning} and Nilufar Baghaei",
note = "Publisher Copyright: {\textcopyright} 2018 Association for Computing Machinery.; 16th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, VRCAI 2018 ; Conference date: 02-12-2018 Through 03-12-2018",
year = "2018",
month = dec,
day = "2",
doi = "10.1145/1234567890",
language = "English",
series = "Proceedings - VRCAI 2018: 16th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry",
publisher = "Association for Computing Machinery, Inc",
editor = "Spencer, {Stephen N.}",
booktitle = "Proceedings - VRCAI 2018",
}