Abstract
Design for Disassembly (DfD, henceforth) is a way to improve the effectiveness of the disassembly process in built environments, and it mainly contains ten principles. Examples of the principles include deconstruction techniques; selected materials; reachable connections; utilizing connections with fewer bolts, screws, and nails; the straightforwardness of the structure and design; and versatility. On the other hand, the WASP plugin for Grasshopper (on Rhinocheros©) is a toolkit for discrete computational design to simulate the aggregation and assembly possibilities in the building system. This paper explores the integration of the WASP plugin within the context of DfD through three criteria: the aggregation processes of part geometries, connection locations, and their orientation toward the building elements. Design with discrete elements, which can be defined as shape grammars for building structure, is the primary approach for the joining behavior and detaching behavior of elements discussed in this paper. Also, this type of component-based design can optimize the geometry and data-driven generation of the structure. The design process in this way can be disassembly sequence planning and knowledge-based design by applying the design constraints. To illustrate the integration, research is conducted through WASP simulation in designing a traditional Iranian timber pavilion-inspired structure with a 3x3m footprint in a roof structure. The fusion of WASP and DfD represents a promising avenue for advancing circular design principles and achieving more sustainable, resource-efficient buildings. It is concluded from this study that WASP makes the aggregation simulation and assembly possibilities of the vertical and horizontal components in a building more accessible.
Original language | English |
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Title of host publication | IOP Conference Series: Earth and Environmental Science |
Publisher | IOP Publishing |
Publication status | Accepted/In press - 2024 |