TY - GEN
T1 - Appropriate Control Methods for Mobile Virtual Exhibitions
AU - Li, Yue
AU - Tennent, Paul
AU - Cobb, Sue
N1 - Publisher Copyright:
© 2019, The Author(s).
PY - 2019
Y1 - 2019
N2 - It is becoming popular to render art exhibitions in Virtual Reality (VR). Many of these are used to deliver at-home experiences on peoples’ own mobile devices, however, control options on mobile VR systems are necessarily less flexible than those of situated VR fixtures. In this paper, we present a study that explores aspects of control in such VR exhibitions - specifically comparing ‘on rails’ movement with ‘free’ movement. We also expand the concept of museum audio guides to better suit the VR medium, exploring the possibility of embodied character-guides. We compare these controllable guides with a more traditional audio-guide. The study uses interviews to explore users’ experience qualitatively, as well as questionnaires addressing both user experience and simulator sickness. The results suggest that users generally prefer to have control over both their movement and the guide, however, if relinquishing movement control, they prefer the uncontrolled guide. The paper presents three key findings: (1) users prefer to be able to directly control their movement; (2) this does not make a notable difference to simulator sickness; (3) embodied guides are potentially a good way to deliver additional information in VR exhibition settings.
AB - It is becoming popular to render art exhibitions in Virtual Reality (VR). Many of these are used to deliver at-home experiences on peoples’ own mobile devices, however, control options on mobile VR systems are necessarily less flexible than those of situated VR fixtures. In this paper, we present a study that explores aspects of control in such VR exhibitions - specifically comparing ‘on rails’ movement with ‘free’ movement. We also expand the concept of museum audio guides to better suit the VR medium, exploring the possibility of embodied character-guides. We compare these controllable guides with a more traditional audio-guide. The study uses interviews to explore users’ experience qualitatively, as well as questionnaires addressing both user experience and simulator sickness. The results suggest that users generally prefer to have control over both their movement and the guide, however, if relinquishing movement control, they prefer the uncontrolled guide. The paper presents three key findings: (1) users prefer to be able to directly control their movement; (2) this does not make a notable difference to simulator sickness; (3) embodied guides are potentially a good way to deliver additional information in VR exhibition settings.
KW - Guide systems
KW - Mobile control
KW - Virtual Reality
KW - Virtual exhibitions
UR - http://www.scopus.com/inward/record.url?scp=85058993508&partnerID=8YFLogxK
U2 - 10.1007/978-3-030-05819-7_13
DO - 10.1007/978-3-030-05819-7_13
M3 - Conference Proceeding
AN - SCOPUS:85058993508
SN - 9783030058180
T3 - Communications in Computer and Information Science
SP - 165
EP - 183
BT - VR Technologies in Cultural Heritage - First International Conference, VRTCH 2018, Revised Selected Papers
A2 - Duguleană, Mihai
A2 - Gams, Matjaž
A2 - Tanea, Iulian
A2 - Carrozzino, Marcello
PB - Springer Verlag
T2 - 1st International Conference on VR Technologies in Cultural Heritage, VRTCH 2018
Y2 - 29 May 2018 through 30 May 2018
ER -