Actuating myself: Designing hand-games incorporating electrical muscle stimulation

Rakesh Patibanda, Xiang Li, Yuzheng Chen, Aryan Saini, Christian N. Hill, Elise Van Den Hoven, Florian Floyd Mueller

Research output: Chapter in Book or Report/Conference proceedingConference Proceedingpeer-review

15 Citations (Scopus)

Abstract

Motor movements are performed while playing hand-games such as Rock-paper-scissors or Thumb-war. These games are believed to benefit both physical and mental health and are considered cultural assets. Electrical Muscle Stimulation (EMS) is a technology that can actuate muscles, triggering motor movements and hence offers an opportunity for novel play experiences based on these traditional hand-games. However, there is only limited understanding of the design of EMS games. We present the design and evaluation of two games inspired by traditional hand-games, "Slap-me-if-you-can"and "3-4-5", which incorporate EMS and can be played alone, unlike traditional games. A thematic analysis of the data collected revealed three themes: 1) Gameplay experiences and influence of EMS hardware, 2) Interaction with EMS and the calibration process and, 3) Shared control and its effect on playing EMS games. We hope that an enhanced understanding of the potential of EMS to support hand-games can aid the advancement of movement-based games as a whole.

Original languageEnglish
Title of host publicationCHI PLAY 2021 - Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play
PublisherAssociation for Computing Machinery, Inc
Pages228-235
Number of pages8
ISBN (Electronic)9781450383561
DOIs
Publication statusPublished - 15 Oct 2021
Externally publishedYes
Event8th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2021 - Virtual, Online, Austria
Duration: 18 Oct 202121 Oct 2021

Publication series

NameCHI PLAY 2021 - Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play

Conference

Conference8th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2021
Country/TerritoryAustria
CityVirtual, Online
Period18/10/2121/10/21

Keywords

  • Bodily games
  • Electrical Muscle Stimulation
  • EMS Games
  • Game design
  • Hand games
  • Integrated Play
  • Movement-based games

Fingerprint

Dive into the research topics of 'Actuating myself: Designing hand-games incorporating electrical muscle stimulation'. Together they form a unique fingerprint.

Cite this