A survey on the visual communication skills of BIM tools

Serdar Aydin, Marc Aurel Schnabel*

*Corresponding author for this work

Research output: Chapter in Book or Report/Conference proceedingConference Proceedingpeer-review

5 Citations (Scopus)

Abstract

Building Information Modelling (BIM) applications are supported by various modelling tools, being expansive to deliver visualised geometry and databases simultaneously. But there is still a gap in visual communication amongst its professionals. Articulating the advantages of fully Web-based collaboration, this paper looks into how BIM tools make contribution to visual communication between different parties working collaboratively. A hybrid model of low-level and high-level interactions is tentatively conceptualised. Based on the hybridised model, a survey is conducted to elucidate a few experiential matters such as visual aesthetics, cognition and motivational impacts of visualisation in BIM tools. Following the survey, a discussion is oriented towards a new story-telling methodology with a novel term, namely gamification. Seeking motivating and efficient means of visual communication between human-human, human-tool and humanmodel interactions, the present study focuses on an enhanced legibility and appreciation of tools by those who are involved in BIM projects.

Original languageEnglish
Title of host publicationRethinking Comprehensive Design - Speculative Counterculture
Subtitle of host publication19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA)
EditorsNing Gu, Halil Erhan, Matthias Hank Haeusler, Ricardo Sosa, Shun Watanabe, Weixin Huang
PublisherThe Association for Computer-Aided Architectural Design Research in Asia (CAADRIA)
Pages337-346
Number of pages10
ISBN (Print)9789881902658
Publication statusPublished - 14 May 2014
Externally publishedYes
Event19th International Conference on Computer-Aided Architectural Design Research in Asia - Rethinking Comprehensive Design: Speculative Counterculture, CAADRIA 2014 - Kyoto, Japan
Duration: 14 May 201417 May 2014

Publication series

NameRethinking Comprehensive Design: Speculative Counterculture - Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia, CAADRIA 2014

Conference

Conference19th International Conference on Computer-Aided Architectural Design Research in Asia - Rethinking Comprehensive Design: Speculative Counterculture, CAADRIA 2014
Country/TerritoryJapan
CityKyoto
Period14/05/1417/05/14

Keywords

  • Gamification
  • Hybrid model of interaction
  • Infinite computing
  • Information aesthetics
  • Narrative visualisation

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