@inproceedings{df7067a3b4cd4ec58d52bcfb66d43654,
title = "A Semiotic Framework for the Analysis of Virtual Architecture in Digital Games",
abstract = "This paper proposes a semiotic framework for the analysis of architecture in digital games that combines the theory of Umberto Eco of denotation and connotation in architecture with the concept of “anticipatory play” devised by Brian Upton. Virtual architecture is a central signifier in digital games, and its design heavily influences the gameplay as well as the narrative. In 3D games players interact with virtual environments that closely resemble our real architecture, and as such many of the tools we use to analyse real architecture can be successfully applied to virtual architecture as well. Through a series of examples this paper will illustrate how architectural signs in games communicate to players and how they can be used to enhance gameplay, narration, and immersion.",
keywords = "Architecture, Digital games, Semiotics, Space",
author = "Gabriele Aroni",
note = "Publisher Copyright: {\textcopyright} 2022, The Author(s), under exclusive license to Springer Nature Switzerland AG.; 14th International Conference on Cross-Cultural Design, CCD 2022 Held as Part of the 24th HCI International Conference, HCII 2022 ; Conference date: 26-06-2022 Through 01-07-2022",
year = "2022",
doi = "10.1007/978-3-031-06047-2_34",
language = "English",
isbn = "9783031060465",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer Science and Business Media Deutschland GmbH",
pages = "459--467",
editor = "Rau, {Pei-Luen Patrick}",
booktitle = "Cross-Cultural Design. Applications in Learning, Arts, Cultural Heritage, Creative Industries, and Virtual Reality - 14th International Conference, CCD 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Proceedings",
}