A Computer Game-based Tangible Upper Limb Rehabilitation Device

Qinglei Bu, Xiaoyi Cheng, Fan Yang, Jie Sun, Limin Yu, Ying Hou

Research output: Chapter in Book or Report/Conference proceedingConference Proceedingpeer-review

4 Citations (Scopus)

Abstract

In order to regain the motor control of upper limbs, stroke patients should go through various exercises to resume finger, hand and arm functions. During such exercises, they need constant assistance, guidance and support from either therapists or caregivers. Due to the increase of aging population, the demand for technology support in home-based stroke recovery has rapidly increased in the last decade. This paper presents an interactive prototype designed to facilitate finger grasping, hand gripping and arm reaching exercises at home. It consists of a portable device with light, audio feedback and a computer game with two scenes and visual guidance. Preliminary usability testing in the community with elderly persons indicates that this device is easy to follow, and enjoyable to play. These trials explore the possibility and feasibility of implementing such tangible interactive training at home or in community rehab centers, inspiring us to improve such designs further to support active rehabilitation.

Original languageEnglish
Title of host publicationHAI 2022 - Proceedings of the 10th Conference on Human-Agent Interaction
PublisherAssociation for Computing Machinery, Inc
Pages309-313
Number of pages5
ISBN (Electronic)9781450393232
DOIs
Publication statusPublished - 5 Dec 2022
Event10th Conference on Human-Agent Interaction, HAI 2022 - Christchurch, New Zealand
Duration: 5 Dec 20228 Dec 2022

Publication series

NameHAI 2022 - Proceedings of the 10th Conference on Human-Agent Interaction

Conference

Conference10th Conference on Human-Agent Interaction, HAI 2022
Country/TerritoryNew Zealand
CityChristchurch
Period5/12/228/12/22

Keywords

  • Home-based device
  • Interactive game
  • Stroke rehabilitation
  • Tangible training device
  • Upper limb rehabilitation

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