Abstract
The architectural and construction industries are undergoing a significant transformation, moving from the technology-centric paradigm of Industry 4.0 towards the human-centric, sustainable focus of Industry 5.0. This shift emphasises the collaboration between human creativity and advanced technology to address pressing environmental challenges, particularly the collaborative relationship between human and technology, and the urgent need for sustainable material practices. A critical aspect of this is the reuse of construction waste and non-standard materials, which traditionally pose significant challenges for design and fabrication due to their irregular geometries and inconsistent properties. Concurrently, advancements in augmented reality (AR) and algorithmic design offer new methodologies for interacting with and manipulating complex physical and digital information for design and construction. This research, WoodCycle, is situated at this intersection, exploring how immersive digital tools can empower designers to effectively utilise reclaimed materials in digital design and fabrication scenarios, thereby promoting a more sustainable and participatory architectural process.
| Original language | English |
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| Title of host publication | CAADRIA 2026 |
| Publication status | Submitted - 25 Aug 2025 |
| Event | CAADRIA 2026 - Duration: 1 Jul 2025 → … |
Conference
| Conference | CAADRIA 2026 |
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| Period | 1/07/25 → … |