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When Embodiment Becomes Visible in Children’s Paper and VR Drawings Through Image Schemas

  • Mutian Niu
  • , Cheng Hung Lo*
  • , Zhiyuan Yu
  • *Corresponding author for this work
  • Monash University
  • Xi'an Jiaotong-Liverpool University

Research output: Chapter in Book or Report/Conference proceedingConference Proceedingpeer-review

Abstract

Immersive VR drawing tools are increasingly used in children’s art and design education. Research on embodiment in VR is mostly evaluated through self-report measures of presence or immersion. These methods describe the experiential qualities of VR, with limited attention to the externalization of embodied experience in children’s creative outputs. This paper takes an outcome-based perspective by analyzing the spatial structure of children’s drawings through image schemas. Thirteen Grade 5 students drew “a scene that left the strongest impression on you” on paper and in VR. The study collected 22 paper drawings and 16 VR drawings and followed by semi-structured interviews. Three trained coders analyzed the drawings using an image-schema framework that focused on container, path, and balance. We also conducted inductive thematic analysis of the interviews. Descriptively, VR drawings show more open containers, stronger directional paths, and more dynamically balanced compositions than paper drawings. The interviews revealed related experiences of extended space, changes in confidence between experienced and less experienced drawers, and the headset as a more private and experimental setting. These findings suggest that VR highlights some embodied possibilities in the spatial logic of children’s drawings. Other kinesthetic and social aspects are less visible at the level of container, path, and balance. From a methodological view, this study shows that image-schema analysis can complement self-report and behavioral measures when studying embodied design across physical and immersive media.

Original languageEnglish
Title of host publicationCross-Cultural Design - 18th International Conference, CCD 2026, Held as Part of the 28th HCI International Conference, HCII 2026, Proceedings
EditorsPei-Luen Patrick Rau
PublisherSpringer Science and Business Media Deutschland GmbH
Pages454-468
Number of pages15
ISBN (Print)9783032299024
DOIs
Publication statusPublished - 2026
Event18th International Conference on Cross-Cultural Design, CCD 2026, held as part of the 28th International Conference on Human-Computer Interaction, HCII 2026 - Montreal, Canada
Duration: 26 Jul 202631 Jul 2026

Publication series

NameLecture Notes in Computer Science
Volume16714 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference18th International Conference on Cross-Cultural Design, CCD 2026, held as part of the 28th International Conference on Human-Computer Interaction, HCII 2026
Country/TerritoryCanada
CityMontreal
Period26/07/2631/07/26

Keywords

  • Children’s Art Education
  • Children’s Experience
  • Embodied Drawing
  • Image Schemas
  • Virtual Reality

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