TY - GEN
T1 - Visuo-Haptic VR Therapy
T2 - 11th International Conference on Virtual Reality, ICVR 2025
AU - Li, Duocan
AU - Wang, Xinrui
AU - Liu, Jianquan
AU - Huang, Mengjie
AU - Yang, Rui
N1 - Publisher Copyright:
© 2025 IEEE.
PY - 2025
Y1 - 2025
N2 - The rapid evolution of virtual reality (VR) offers significant potential for immersive stress relief. However, the role of artificial intelligence (AI)-generated visual elements in emotion regulation-particularly when integrated with dynamic haptic feedback-remains underexplored. To address this gap, we propose and evaluate a novel visuo-haptic VR therapy framework utilizing AI-generated felt-style plant scenes. Three progressive studies were conducted: (1) a survey ($\mathbf{N}=\mathbf{1 7 6}$) measuring acceptance and perceived calmness of AI-Assisted painting with feltstyle; (2) a laboratory experiment ($\mathrm{N}=37$) comparing affective responses to real versus AI-generated plants and perception of felt material with visuo-haptic conditions; (3) an immersive VR trial ($\mathbf{N} \boldsymbol{=} \mathbf{1 5}$) assessing static, dynamic, and synchronized visuohaptic plant videos using subjective ratings and continuous skin conductance. Results show high acceptance of AI content, comparable pleasure for real and AI imagery, and markedly greater relaxation and restorative effects when visuals are coupled in real time with haptic feedback in VR. These findings demonstrate that AI-generated content, when dynamically fused with multisensory feedback, effectively enhances VR-based emotional well-being and provides a structured framework for virtual-scene therapy.
AB - The rapid evolution of virtual reality (VR) offers significant potential for immersive stress relief. However, the role of artificial intelligence (AI)-generated visual elements in emotion regulation-particularly when integrated with dynamic haptic feedback-remains underexplored. To address this gap, we propose and evaluate a novel visuo-haptic VR therapy framework utilizing AI-generated felt-style plant scenes. Three progressive studies were conducted: (1) a survey ($\mathbf{N}=\mathbf{1 7 6}$) measuring acceptance and perceived calmness of AI-Assisted painting with feltstyle; (2) a laboratory experiment ($\mathrm{N}=37$) comparing affective responses to real versus AI-generated plants and perception of felt material with visuo-haptic conditions; (3) an immersive VR trial ($\mathbf{N} \boldsymbol{=} \mathbf{1 5}$) assessing static, dynamic, and synchronized visuohaptic plant videos using subjective ratings and continuous skin conductance. Results show high acceptance of AI content, comparable pleasure for real and AI imagery, and markedly greater relaxation and restorative effects when visuals are coupled in real time with haptic feedback in VR. These findings demonstrate that AI-generated content, when dynamically fused with multisensory feedback, effectively enhances VR-based emotional well-being and provides a structured framework for virtual-scene therapy.
KW - Generative Artificial Intelligence
KW - Multisensory System
KW - Stress Relief
KW - Virtual Reality
KW - Visuo-Haptic
UR - https://www.scopus.com/pages/publications/105019062277
U2 - 10.1109/ICVR66534.2025.11172478
DO - 10.1109/ICVR66534.2025.11172478
M3 - Conference Proceeding
AN - SCOPUS:105019062277
T3 - 2025 11th International Conference on Virtual Reality, ICVR 2025
SP - 268
EP - 273
BT - 2025 11th International Conference on Virtual Reality, ICVR 2025
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 9 July 2025 through 11 July 2025
ER -