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VirusBoxing: A HIIT-based VR boxing game

  • Wenge Xu
  • , Hai Ning Liang*
  • , Xiaoyue Ma
  • , Xiang Li
  • *Corresponding author for this work
    • Xi'an Jiaotong-Liverpool University

    Research output: Chapter in Book or Report/Conference proceedingConference Proceedingpeer-review

    26 Citations (Scopus)

    Abstract

    Physical activity or exercise can improve people's health and reduce their risk of developing several diseases; most importantly, regular activity can improve the quality of life. However, lack of time is one of the major barriers for people doing exercise. High-intensity interval training (HIIT) can reduce the time required for a healthy exercise regime but also bring similar benefits of regular exercise. We present a boxing-based VR exergame called VirusBoxing to promote physical activity for players. VirusBoxing provides players with a platform for HIIT and empowers them with additional abilities to jab a distant object without the need to aim at it precisely. In this paper, we discuss how we adapted the HIIT protocol and gameplay features to empower players in a VR exergame to give players an efficient, effective, and enjoyable exercise experience.

    Original languageEnglish
    Title of host publicationCHI PLAY 2020 - Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play
    PublisherAssociation for Computing Machinery, Inc
    Pages98-102
    Number of pages5
    ISBN (Electronic)9781450375870
    DOIs
    Publication statusPublished - 2 Nov 2020
    Event7th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2020 - Virtual, Online, Canada
    Duration: 2 Nov 20204 Nov 2020

    Publication series

    NameCHI PLAY 2020 - Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play

    Conference

    Conference7th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2020
    Country/TerritoryCanada
    CityVirtual, Online
    Period2/11/204/11/20

    Keywords

    • Ability empowerment
    • Exergame
    • Virtual reality

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