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User Experience of Visualizations in Motion: A Case Study and Design Considerations

  • Lijie Yao*
  • , Federica Bucchieri
  • , Victoria McArthur
  • , Anastasia Bezerianos
  • , Petra Isenberg
  • *Corresponding author for this work
    • Université Paris-Saclay
    • Carleton University
    • Institut National Recherche Informatique et Automatique (INRIA)

    Research output: Contribution to journal › Article › peer-review

    7 Citations (Scopus)

    Abstract

    We present a systematic review, an empirical study, and a first set of considerations for designing visualizations in motion, derived from a concrete scenario in which these visualizations were used to support a primary task. In practice, when viewers are confronted with embedded visualizations, they often have to focus on a primary task and can only quickly glance at a visualization showing rich, often dynamically updated, information. As such, the visualizations must be designed so as not to distract from the primary task, while at the same time being readable and useful for aiding the primary task. For example, in games, players who are engaged in a battle have to look at their enemies but also read the remaining health of their own game character from the health bar over their character's head. Many trade-ofts are possible in the design of embedded visualizations in such dynamic scenarios, which we explore in-depth in this paper with a focus on user experience. We use video games as an example of an application context with a rich existing set of visualizations in motion. We begin our work with a systematic review of in-game visualizations in motion. Next, we conduct an empirical user study to investigate how different embedded visualizations in motion designs impact user experience. We conclude with a set of considerations and trade-offs for designing visualizations in motion more broadly as derived from what we learned about video games. All supplemental materials of this paper are available at osf.io/3v8wm/.

    Original languageEnglish
    Article number10.1109/TVCG.2024.3456319
    Pages (from-to)174-184
    Number of pages12
    JournalIEEE Transactions on Visualization and Computer Graphics
    Volume31
    Issue number1
    DOIs
    Publication statusPublished - Jan 2025

    Keywords

    • Visulaization in motion
    • Video games
    • Visualization design
    • Systematic review
    • User experience

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