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Understanding the Effect of Latency on User Performance of Target Selection in Virtual Reality

  • Yushi Wei
  • , Rongkai Shi
  • , Kemu Xu
  • , Jialin Wang
  • , Bo Yu Gao
  • , Pan Hui
  • , Lingyun Yu
  • , Hai Ning Liang*
  • *Corresponding author for this work
  • Hong Kong University of Science and Technology
  • Xi'an Jiaotong-Liverpool University
  • University of Edinburgh
  • Computational Media and Arts Thrust in the Information Hub
  • Jinan University

Research output: Contribution to journalArticlepeer-review

1 Citation (Scopus)

Abstract

High latency is often introduced due to limited computational capabilities and high hardware demands. It has proven to significantly impair user performance in target selection, a fundamental interaction task. Existing research has established that latency negatively impacts selection times and success rates in 2D interactive systems; however, the underlying behavioral mechanisms remain unclear. This article investigates the effects of latency on selection times, success rates, and endpoint distributions in Virtual Reality (VR) with controller-based raycasting and bare-hand direct touch—the two most common selection methods. Our results from a user study (N = 31) revealed distinct patterns between the two methods, leading to two novel mathematical models that account for latency, target width, and movement amplitude. These two models were validated via a new dataset collected from a second user study (N = 16) and were demonstrated to outperform the existing models. Our findings provide actionable recommendations to mitigate the negative impacts of latency and improve user experience in VR interface design.

Original languageEnglish
Pages (from-to)2200-2215
Number of pages16
JournalIEEE Transactions on Visualization and Computer Graphics
Volume32
Issue number2
DOIs
Publication statusPublished - 2026

Keywords

  • endpoint
  • head-mounted display
  • human performance modeling
  • latency
  • Virtual reality

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