TY - JOUR
T1 - ULSR-GS
T2 - Urban large-scale surface reconstruction Gaussian Splatting with multi-view geometric consistency
AU - Li, Zhuoxiao
AU - Yao, Shanliang
AU - Wu, Taoyu
AU - Yue, Yong
AU - Zhao, Wufan
AU - Qin, Rongjun
AU - García-Fernández, Ángel F.
AU - Levers, Andrew
AU - Ralph, Jason
AU - Zhu, Xiaohui
N1 - Publisher Copyright:
© 2025 The Authors
PY - 2025/12
Y1 - 2025/12
N2 - Recent advances in 2D Gaussian Splatting (2DGS) have demonstrated compelling rendering efficiency and mesh extraction capabilities. However, its application to large-scale aerial photogrammetry, especially using oblique UAV imagery, remains limited due to three primary challenges: (1) suboptimal image selection in scene partitioning strategies failing to scale effectively; (2) densification pipelines that rely primarily on single-view constraints, resulting in under-reconstructions and loss of fine geometric detail; and (3) the absence of multi-view geometric consistency constraints leading to surface artifacts and inconsistencies. To address these limitations, we propose ULSR-GS, a novel method tailored for high-resolution surface reconstruction in urban-scale environments. Firstly, we propose a point-to-photo partitioning strategy that segments the scene based on the sparse SfM point cloud and assigns only the most relevant images to each sub-region, which resolves key scalability bottlenecks. Secondly, we propose a multi-view guided densification strategy that enforces adaptive geometric consistency across views, overcoming the limitations of single-view-based densifications. Lastly, we introduce consistency-aware loss functions that explicitly regulate depth and normal alignment across views, significantly enhancing surface fidelity. Extensive experiments on large-scale aerial benchmark datasets demonstrate that ULSR-GS consistently outperforms existing single- and multi-GPU Gaussian Splatting methods. Furthermore, compared to MVS pipelines, our approach achieves comparable or superior geometric quality while being substantially more time-efficient, making it a practical solution for scalable 3D modeling in digital twin and urban mapping applications. Project page: https://ulsrgs.github.io.
AB - Recent advances in 2D Gaussian Splatting (2DGS) have demonstrated compelling rendering efficiency and mesh extraction capabilities. However, its application to large-scale aerial photogrammetry, especially using oblique UAV imagery, remains limited due to three primary challenges: (1) suboptimal image selection in scene partitioning strategies failing to scale effectively; (2) densification pipelines that rely primarily on single-view constraints, resulting in under-reconstructions and loss of fine geometric detail; and (3) the absence of multi-view geometric consistency constraints leading to surface artifacts and inconsistencies. To address these limitations, we propose ULSR-GS, a novel method tailored for high-resolution surface reconstruction in urban-scale environments. Firstly, we propose a point-to-photo partitioning strategy that segments the scene based on the sparse SfM point cloud and assigns only the most relevant images to each sub-region, which resolves key scalability bottlenecks. Secondly, we propose a multi-view guided densification strategy that enforces adaptive geometric consistency across views, overcoming the limitations of single-view-based densifications. Lastly, we introduce consistency-aware loss functions that explicitly regulate depth and normal alignment across views, significantly enhancing surface fidelity. Extensive experiments on large-scale aerial benchmark datasets demonstrate that ULSR-GS consistently outperforms existing single- and multi-GPU Gaussian Splatting methods. Furthermore, compared to MVS pipelines, our approach achieves comparable or superior geometric quality while being substantially more time-efficient, making it a practical solution for scalable 3D modeling in digital twin and urban mapping applications. Project page: https://ulsrgs.github.io.
KW - Aerial photogrammetry
KW - Gaussian Splatting
KW - Large-scale scenes
KW - Surface reconstruction
KW - Urban scene reconstruction
UR - https://www.scopus.com/pages/publications/105019188811
U2 - 10.1016/j.isprsjprs.2025.10.008
DO - 10.1016/j.isprsjprs.2025.10.008
M3 - Article
AN - SCOPUS:105019188811
SN - 0924-2716
VL - 230
SP - 861
EP - 880
JO - ISPRS Journal of Photogrammetry and Remote Sensing
JF - ISPRS Journal of Photogrammetry and Remote Sensing
ER -